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  1. W

    The tech tree is silly

    I was baffled in my most recent game to see that on turn 200 (standard speed), one of the AIs was in the information age and had mechanized infantry, while myself and the rest of the AIs were all still industrial. I took a closer look at the tech tree trying to figure out how this could happen...
  2. W

    Artillery cannot fire over a tile if jungle was cleared since they last moved

    On patch 1.0.0.26 (221715). If an artillery is blocked from firing on a city because its view is obstructed by jungle, and you use a builder to remove the jungle, it still can't fire on the city. The UI shows the city as a targetable tile, but attempting to fire on it does nothing. If the...
  3. W

    Arbitrary jump points in ideological pressure

    The level of ideological pressure you receive from another civ depends on which influence thresholds you have reached with each other. So if you're Exotic with them, and they're Exotic with you, there's no pressure. If they go up to Familiar, you start receiving 1 pressure. If you have 10%...
  4. W

    AI can't complete space ship due to worker block

    Spend a few turns watching the stasis chamber outside Paris in the attached save. It seems to want to move into the capital, but can't because there's a worker permanently sleeping there.
  5. W

    City defense buff + ranged units

    So the latest patch made cities much more powerful by increasing their strength and heal rate, and by making them more resistant to mounted units. I consider this a pretty good idea in itself, but it's exposed a balance issue with ranged units. A ranged unit can sit in a city and attack enemies...
  6. W

    Brilliant AI city placement

    Really, Catherine? Is this really the best place for your second city? I know you want the horses and the gold, but how do you expect to manage having a city in such an awkward place? :lol:
  7. W

    Long wait between turns

    It can take a loooong time for the AI to take its turn. This is especially true as the game progresses to the later eras, where every AI turn seems to take 15 seconds or more. But even in the very beginning it's a bit annoying. I have a suspicion as to why this happens. On some AI turns, I'll...
  8. W

    A few important details missing from Civlopedia

    The pages for the special tile improvements (Acadamy, Citadel, Customs House, Landmark, Manufactory) don't mention the fact that you need a great person to create them. The pages on specialists don't mention the yields those specialists provide.
  9. W

    Wu is weird

    So I'm on a continent with Wu Zetian and Askia. Wu procedes to: - Capture all the city states near her. - Start a war with Askia, which is still ongoing as on 1590AD, and conquer most of Songhai. - Sign a pact of cooperation with me, and ask me to join her war with Askia. I accept and snag his...
  10. W

    Building weath kinda sucks.

    With currency you get the option of converting 10% of a city's hammers into gold. The problem with this is that for the vast majority of cities, 10% of their hammers = 0 gold per turn. It could probably use a buff to 25% like for building research.
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