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  1. B

    Is Civ6 doomed? the problem of balance

    The map is hugely important in Civ6, and that isn’t a good for balance. For me, the amount of Civ6 games which are too hard or too easy vastly outnumber the amount of games at a comfortable difficulty. I expect there to be patches that fix exploits. I expect there to be patches that adjust the...
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    [new interview] Civilization Online: MMO/real-time

    http://www.mmorpg.com/showFeature.cfm/loadFeature/7656/Civilization-Online-Its-Real-and-Its-Happening.html probably not going to replace Civ 6, but it's interesting to see 2K throw money at this instead of lifting a finger to fix Civ 5. @mods: move to appropriate forum.
  3. B

    The AI doesn't know how to play the game

    why is there a diplomatic victory if all you have to do is spam end turn for 5 hours? on deity, the AI will do nothing to prevent me getting city states at the end, several opponents are sitting there with 20,000 gold while I win with 2 soldiers and the remaining city states as my ally...
  4. B

    No reason to not expand in BNW. Impossible to expand a lot in BNW

    In the 2010 version of Civ V, I recall a wide spectrum of playstyles. Basically everything between a few cities and a ton of cities was not only possible, but also competitive (i.e. you could beat very good opponents following any of the options) To spell it out the original Civ 5 let you...
  5. B

    Most of the depth is gone? Game seems dumbed down

    I haven't played since 2010 It seems the game was more strategic back then. There was a broad spectrum of ways to grow your civ The social policies made vertical growth powerful The nature of the game and happiness system made horizontal growth powerful And you could do anything in...
  6. B

    How moddable is the AI?

    Can a mod access the ENTIRE knowable game state? Can it force the AI to make exact moves based on arbitrary custom logic (i.e. intelligence)? Does this logic have to be written in a specific language? Will the expansion affect these things?
  7. B

    Multiplayer - Social Policy saving does not behave as it does in Singleplayer

    culture does not continue to accumulate after the limit has been reached when the option is checked in single player mode it does what's the point of the option if it doesn't work ?
  8. B

    Any way to actually save culture for SPs? Reverting to older patch with Steam?

    This was the only thing that made the game somewhat balanced... The customization option only lets you save enough culture for 1 policy. So Steam automatically downloaded this update that ruined the game... and I can't find a way to go back
  9. B

    Growth happens before production and research

    i.e. you have a size 1 city doing 4 research, but it's 1 turn away from growing Your tech progress is 16/21 the UI will say 2 turns left, but it'll actually be 1 since your city grows, does 5 research, then the research gets added, and you'll get the tech in 1 turn instead of 2 same...
  10. B

    Buggy UI or civ3-style order of operations?

    the UI says 2 turns left for something (production/research), and it finishes in 1 turn instead... in civ3 your city would grow, then work a new tile, and then contribute to whatever it was building in civ4 your city would contribute to whatever it was building and then grow. it seems...
  11. B

    which of the civ special abilities actually work in MP?

    some of them either are not meant to work or the game is buggy as hell
  12. B

    seeing barbarians in fog of war

    new update or is it a bug? i dont actually see the unit graphics. just the icon above them and the exact location on the map.
  13. B

    Buff espionage. Nerf blitzkrieg.

    the only way to guarantee against elimination is to maintain a standing army. how big does that army need to be? well it depends how powerful your neighbors are. right now all you have to go on is demographics and quantity of spare strategic resources which tell you very little in a game with...
  14. B

    Diplomacy in team games...

    how can I see all the deals my team has made with the enemy? if some players quit and AI's start making open borders with each others where does it show up? makes playing an always war team game kind of hard when some ppl drop out and the AIs negotiate for peace....
  15. B

    How does the lobby/matchmaking work?

    When i look for games do I see every game that anyone in the world is hosting? i know the multiplayer won't be too popular, but I was expecting a few more players...
  16. B

    how to capture cities without doing much fighting

    one set of civilizations is fighting another one and trying to capture a city. This will take several turns due to stackless combat. (this happens quite frequently) culture grows extremely slowly + melee units move 2 tiles = you can hang around on the border of the city that's about to fall...
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