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  1. Kordanor

    Trade unit just destroyed

    In my latest game it took me ~50 turns to get the quest. Given the importance of traderoutes this RNG makes a bigger change than lots of your decisions.
  2. Kordanor

    Anyone else think trade routes are a bit too good?

    Ok, so this is my current game, just with 3 cities and no autoplant traderoute yet: City 1:_____Normal:_Traderoutes:_Percentage: Production_____17__________14_______45,16% Food__________28___________8_______22,22% Energy________24___________11______31,43%...
  3. Kordanor

    Anyone else think trade routes are a bit too good?

    Having played the game now, it's actually far worse than it felt like in the videos I saw. The most important thing at all times is: How are your traderoutes doing? The Order in the very beginning with creating your second city is dominated by the question "how do I set it up so that it gets a...
  4. Kordanor

    Anyone else think trade routes are a bit too good?

    Gamestar.de (One if not the biggest German gaming magazines (on paper + internet) just released a review. Conclusion: 82% One of the Negative points listed: Too powerful traderoutes So in that case it had an impact on the rating...
  5. Kordanor

    Mods are being published already

    No Mods in multiplayer again unfortunately. :( http://www.reddit.com/r/civbeyondearth/comments/2jwiuy/were_the_designers_of_civilization_beyond_earth/clfq0sn
  6. Kordanor

    Mods are being published already

    You can check the exact wording over here: https://www.youtube.com/watch?feature=player_detailpage&v=_OjWH2CPCk8#t=1803 At: 30:00
  7. Kordanor

    Mods are being published already

    In a stream they mentioned that there will bei LUA mods while also DLL mods (with C++ i guess) will be possible. However due to security restrictions DLL mods wont be possible in MP. This basically implies that LUA mods will be possible in MP. Does anyone know something more definite about it?
  8. Kordanor

    Anyone else think trade routes are a bit too good?

    Writing Bull mentions in his tutorial Video, that the 50% Bonus for sea trade routes is only active for external routes, not for internal ones. Can anyone confirm that? The video I am refering to is this one: https://www.youtube.com/watch?v=oyV8Znlqj8s#t=2481 (German)
  9. Kordanor

    Anyone else think trade routes are a bit too good?

    Ah, sorry Ryika, didn’t see the response. The instant notification feature of this forum isn’t working for me. It was mentioned by Writing Bull who is a German Let’s Player. He mentions it in this video at 10:00 onwards. He then also shows his unit list. He can provide a total of 18 units. 12...
  10. Kordanor

    Anyone else think trade routes are a bit too good?

    I guess they should re-implement A>B B>A trade again then and only give benefits to the receiver or sender. Trade units also cost maintenance. So having trade routes going into both side would require much more maintance and you might also reach the point where you would pass the supported unit...
  11. Kordanor

    Wonders on Techmap

    Writing Bull is doing a twitch stream with Lead Producer Lena Brenk (German) at 17.10.2014 20:00 (UTC+1, Paris/Western Mainland Europe). I wrote this question to his youtube channel. So with some luck we might get an answer. Of course you could also check in for the stream! Guess people in chat...
  12. Kordanor

    Wonders on Techmap

    Cheers, corrected :)
  13. Kordanor

    Wonders on Techmap

    Thanks. Must have mixed that up. Fixed. :)
  14. Kordanor

    Wonders on Techmap

    Hey there, I just threw together the info about wonders and the techmap provided by well-of-souls.com Nothing fancy, but maybe it helps the one or another to get a better overview.
  15. Kordanor

    Will the Adept Blue station be overpowered?

    It comes up again and again that you can just destroy stuff in multiplayer. But unlike SC2 where you build your units anyways and send them around in Civ every fight is actually a heavy investment. Even if the station pops up close to you, you would build units to destroy it which would be...
  16. Kordanor

    Will the Adept Blue station be overpowered?

    To me it's good news. It might be not the best fix for that. But it's a fix nevertheless.
  17. Kordanor

    Will the Adept Blue station be overpowered?

    They last 25 Turns on Normal Speed.
  18. Kordanor

    Will the Adept Blue station be overpowered?

    That would be correct if it's location wasn't a factor.
  19. Kordanor

    Will the Adept Blue station be overpowered?

    Another idea would be that they have a 5% possibility per turn to do a miscalculation and blow themselves to shreds. ;) So if you are lucky you could get 1-2 techs out of them.
  20. Kordanor

    Will the Adept Blue station be overpowered?

    But what are the odds? They start 6 to 1 that you get something you were not researching and even get much better after that. And if you are only 20% into it, it's not even that bad.
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