Since the scout won't automatically move until you click next turn, you can simply click on the unit and cancel it's previous order and then direct it to attack the barbaria. I've done that with many different units many times in this game.
I gave it a 4. I've tried to get into the game, but just find it boring as hel* and completely lacking in "immersion." "Cultural victories" become turn clicking, mind-numbing slogfests. Diplomatic victories are so simple they are a joke. The space victory works pretty well as advertised...
I don't find the English weak in the game and certainly don't find them to be the "weakest" civ. The Americans are pretty damn weak with their UA (although it can be somewhat useful in certain situations). They are certainly weaker than England in game.
One problem with this is that ancient/classical era armies often didn't have supply lines. Look at Hannibal's campaign in Italy. He spent about 15 years rampaging about Italy with a hefty army without any supply lines at all. Instead, his troops lived off the land and plundered.
Although I think some of Sulla's points are a bit overwrought (I see nothing wrong with paying for roads for instance), the overall point is well taken. Civ V is just not holding my interest; there is little "one more turn" impetus. I've tried multiple times to start games since the patch and...
The Legions can not only build roads, but they are more powerful than regular swordsmen. Thus, there is little reason to wait for Longswords. If I'm playing Rome I almost always use them for an early Classical Era offensive./ They are incredibly effective at taking enemy cities, especially...
In fact, Civ V perversely turns Empire building on its head by presenting the player with such constrained game play options that he or she will not build up a large empire (optimally speaking) and must burn down everyone else's. Most of my games end with me having fewer than 8 cities (many...
I'll state again that I find it ridiculous that the basic mechanics of the game essentially lead to one strategy once conflict becomes inevitable, which it does in every game of Civ 5: burn down the entire world. Almost all of my games end this way and it is rapidly wearing thin with me. I...
Well, it's determined by the Social Policies you are choosing. For example, if you choose Piety, then you will be known as "the Pious." The meanings can be whatever you want them to be.
I'm not sure the AI cheats at all levels when it comes to happiness. I just played a prince level (standard map-continents-five AI players-12 city states-ancient era start) game in which I had higher happiness levels several times throughout the game. In fact, the AI had negative happiness a...
The game is better post patch, but in my opinion the AI is still a simpleton at all levels and unable to effectively fight a war. That is a major problem in this game because it is greatly biased towards warfare to the detriment of the "builder." The bottom line is that I just don't find the...
I would still like to see a "Map regeneration option" when starting a new game so I didn't have to go back and reenter all settings every time I wanted to restart a game because of a crappy starting position. I'm no programmer, but I would think this would be relatively simple to implement.
I agree the lack of memory of opening menu settings is very annoying and a sad reflection of the complete lack of polish for this game on release. It also should be a fairly easy thing to fix.
Your confidence in the patch is . . . well, it's higher than mine.
Back to the OP's question, yes I've seen the AI attempt a naval invasion. The Iroquois once tried a very large landing playing against me on a small continents map. They even landed attempted the landing in a blind spot of...
Are you saying that they are going to give the AI a default sight bonus? While it might make the AI more competent, I don't like that idea at all. For one, it greatly diminishes the value of the American UA. Secondly, it is just another layer of "give the AI more bonuses" to make it better...
I agree the range is ridiculous, but the longbow was actually capable of penetrating plate mail armor that most knights of the day wore. There are some studies that show it could not penetrate the most expensive steel plate mail, but that type was worn by a very small minority at the time of...
I don't need to go find other examples (although there are many). In each of those instances I already mentioned, one side intentionally chose to fight in terrain that was not open. It was the exact opposite and that's why they chose it. The terrain gave them a tactical advantage or undermined...
Right off the top of my head I can think of several major Classical era battles that were not fought in open terrain: Thermopylae (Greco-Persian); Lake Trasimene (Second Punic War); and Teutoberg Forest (Roman Campaign in Germany). In all of those instances the victor (one could call...
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