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  1. pyroflare77

    Lower Warmonger Penalties

    A simple, quick fix mod that lessens the warmonger penalties of the earlier eras. I haven't tested this or anything, but the code should work. Unmodded, you have a sharp jump up to 8 "warmonger points" when you enter the Classical era. Then it goes 16 at Medieval, 24 at Renaissance, and 32 for...
  2. pyroflare77

    Militaristic City-States only gifting Settlers?

    Is there any kind of xml tomfoolery that would result in this instance, as is happening right now in my games? I figured that it might be referring to the Boer's unique settler, but nope, they're just normal settlers and every militaristic city-state seems to want to gift them as allies. It kind...
  3. pyroflare77

    Splitting China-- Help needed!!

    First off, yes, I am aware that there are various civilizations out there of Chinese dynasties and many still in the woodworks. This isn't a Chinese civilization pack, but rather a proper split of the vanilla China civilization, which has Han and Tang components within. I was holding out for...
  4. pyroflare77

    Babylon Tweaks

    http://steamcommunity.com/sharedfiles/filedetails/?id=434041205 Sure, Babylon is one of the strongest civilizations in the game, but that doesn't mean they're that interesting. Everything about their unique traits is very passive, and their only bonuses are the inherit bonuses that come with...
  5. pyroflare77

    Babylon Tweak Design Discussion

    I intend to make my first mod after making a few of my own modmods. This mod will tweak Babylon in varying ways, giving them something other than "MORE X" which is prevalent in all of their uniques. Basically, making them fun to play because they are dreadfully boring to me as they are. I'm...
  6. pyroflare77

    Need help combining two aspects of mods

    I am attempting to combine Hiram's Celtic Civilizations (http://forums.civfanatics.com/downloads.php?do=file&id=22335) with framedarchitecture's unique trait collection (http://steamcommunity.com/sharedfiles/filedetails/?id=299671615). To simplify things, the civilization pack will be Boudicca's...
  7. pyroflare77

    Mod Issue

    I am making a simple tweak to framedarchitecture's Amer-Asian Resources mod. I have already gutted tea and tobacco from it with no issue, but this modmod I am adding requires me to add no code instead of just altering what's already there. The tweak is simple: I want the granary to improve...
  8. pyroflare77

    Cannot access culture overview

    As the title says, I noticed that I cannot access the culture overview screen. Clicking on the button does nothing. This is rather problematic since it completely bars me from a victory type. I have tons of mods, so I'm not quite sure where the issue would lie. Unrelated, but the scroll bar...
  9. pyroflare77

    Mod Issue: Can't load saved games

    So my first foray into chucking a bunch of mod civs into my BNW game has gone awry. I can't really pinpoint the source of the problem, as it could be many. So I'll try and do a little timeline of events here. 1. I did a modded game without any extra civilizations. It ran fine. Most of these...
  10. pyroflare77

    Mod listing issue

    So today the game decided to randomly delete like 95% of the mods I have. I'm pretty sure the ones left over were downloaded from civfanatics and not the workshop. I've deleted the mod database cache in an attempt to fix this issue, but the problem is all of the deleted mods show up again, but...
  11. pyroflare77

    Crash problem

    So I updated the mod today from the version that came on the disc. At first I just replaced any older files, but I realized that was wrong and just deleted the old mod folder and placed the newest version in the mods folder. The older version worked fine, but as soon as I choose to load this...
  12. pyroflare77

    Problem with changing leader traits

    I know how to go into the xml files and edit things, and I know everything is spelled correctly. When I go into the game, the edits I made to the leader traits are not present at all. They still have their old traits. This is particularly odd because I successfully edited a leader's traits...
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