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  1. Kitomakazu

    Medieval European Mod II

    Easily one of my faves! :goodjob: I know there's a million other members who probably already had their say, but I figured the majority of the recent posts seems to be mainly about bugs or the disappeared link, so here's the compliment! Had a bit problem running it on a new copy of Steam's...
  2. Kitomakazu

    The Playground Mod 3.0

    Will there be more luxuries sprinkled around the playground map? I found the custom maps unplayable on Emperor due to insufficient luxuries within reach, so the irony is that the Random Map mode is easier to handle this way. Edit: Version 2.0 that is.
  3. Kitomakazu

    The years go by - is any idea for a community Civ3-clone utterly dead? :)

    I know I'm barely active and I'm a lowly novice. So I will just pop in one thing then run off into the darkness and leave you guys alone. :) One thing that held me back so much on Civ3 modding was the difficulty of adding an unit, a resource, or a building. Toying with stats and other things...
  4. Kitomakazu

    Warhammer Fantasy Mod 2.5

    Modified the BIQ file on my computer... I've had it with the constant one-sided OPness of the Khemri. High time to nerf them HARD. The other civs will thank me later :D I'll be honest, even unbalanced, I love this mod! Changes: For the Undead overall: Spell of Awakening No longer gives...
  5. Kitomakazu

    US West 1840 to 1900 Development Thread

    Took me a while toying with the forum search to find this thread again. I await further development with anticipation. Out of curiosity, the uploaded BIQ does have the increased work rate required for roads/railroads, right? I plan to boot up my laptop and start playing the scenario as one of...
  6. Kitomakazu

    Thinking of Submarines

    :eek: Whoa! That is nice!
  7. Kitomakazu

    Thinking of Submarines

    That's not necessarily how things work around here. If you need help, you can ask in that thread seeing as your question covers a similar topic. Granted, sometimes nobody answers because nobody's online, But that's not because nobody wants to help you. The nice folks around here is willing to...
  8. Kitomakazu

    Thinking of Submarines

    Er.... Reg, haven't you noticed there's a convenient thread just next-door in this same subforum? I am pretty sure the flavor question could be best probed in that other thread. Back to topic, is the submarine going to be covered with wooden barrell panels on the body? Maybe I will go ahead...
  9. Kitomakazu

    I am creating a computer game (horror adventure) :)

    You might want to check out the Game Jolt website. It's filled with so many indie games of all colors and shades. And ofc, whatever is out there that you can pull up in a search for research on indies online can provide useful info (I don't recall any other particular site atm, sorry)
  10. Kitomakazu

    How to improve KI/AI use of Workers?

    But what about peacetime between wars? Did the Aztecs made some after the wars are over? and is the land fully developed in their terrority? I don't recommend joining enslaved workers to your newly captured cities. Those cities already has problems with happiness since they are foreign, plus...
  11. Kitomakazu

    How to improve KI/AI use of Workers?

    I normally see the AI has way more than 1 worker running around even on lower levels (no extra free units). So I don't usually experience what you are gripping about. :huh: Anyway. ... I can think of one obvious solution for your mod to have the AI produce workers consistently, is to assign...
  12. Kitomakazu

    EFZI2 Complete - December 22, 2012

    Ah... That's an interesting tip... Thanks! :) One thing tho... you still haven't really answered my question about editor programs. I dislike the standardized one that comes along on the CDs. The Firaxis editor feels clunky to me even though I understand the general ways of the menus and so...
  13. Kitomakazu

    EFZI2 Complete - December 22, 2012

    I have a new laptop running Win8.1. I didn't have any problems running Civ3 from a cd install (ofc I use the no raze patch once the game is installed). In fact it runs more smoothly than on Win7 for me. On a different topic, what editor do you use for this mod? I don't like the firaxis one...
  14. Kitomakazu

    Europe. What are the best 5 Cultures?

    Oh well it was worth a shot. Getting beyond the limit of 5 and eat your cake was a nice thought to me. Plus I don't think I have seen anybody doing this type of tech trees for a whole epic length timeline (I'm talking about like -4000 to 2000). It seems to be more popular with sci-fi mods/scens...
  15. Kitomakazu

    Idea about possibly developing a Hunger Games scen

    Oh, hmm... In order to paradrop, you need air units to carry the troopers? I have rarely ever played a game in the modern age so rarely, I don't remember how paradropping works. (Quite embarassing, heh). Hovercrafts would serve perfectly as the air force of the gamemaster. As for airports...
  16. Kitomakazu

    Europe. What are the best 5 Cultures?

    I have an idea... Why do you HAVE to have a 4 era tree if you really think about it? If it's possible to cut up the tree into branches in accord to what area of life the techs relates to. Theorically, you could shove maybe 20 to 25 techs covering -4kBC to 2kAD for one specific area at a...
  17. Kitomakazu

    Idea about possibly developing a Hunger Games scen

    Er... Yeah 12 of them (plus possibly the gamemaker faction for tossing in dangerous things like man-made fires and mutts) I don't want the traps to be mobile and moving around (espically if they are invisble). If the AI could move the traps, so would the player. I suppose they could be...
  18. Kitomakazu

    Is it possible...

    If it's about making a civ weaker by having weak units in relation to the other civs over time, why not just contiune with giving all civs the techs (except special flavor techs for unique buldings or UUs), but instead of giving the barbs progressively better units, you could simply deny them...
  19. Kitomakazu

    Idea about possibly developing a Hunger Games scen

    *** WARNING: stream of thought transcript following this message may be long and roundabout. You have been warned. *** I was loitering in mods and scens with my phone just then, and when I had came to the thread for Space Opera, I remember how it was fun even though there was nothing...
  20. Kitomakazu

    Warhammer Mod 3.0

    I did mentioned it, but you explained that part better than I did, thanks lol. Q, what he and I are saying, there's flexiblity. If there's a broad group of civs with a lot in common with each other, you could attach a couple of wonders for that group, or even a city improvement that gives out...
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