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    Cities are WAY too difficult to conquer now.

    I took on Rome around the medieval era, and I actually loved the changes. I couldn't take the walled-up capital with two archers, a pike, two horsemen, and two triremes. Instead, I spent dozens of turns sitting outside, banging on the door, gaining unit experience and totally ruining Caesar's...
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    Oh, Look, I'm Caesar Again

    I like the idea! Anything to make the victory screen a little more exciting (ending a game of Civ has to be one of the most anti-climactic and depressing gaming experiences ever). I always thought this system could be expanded a bit, maybe ranking you against historical leaders based on what...
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    Military Tweaks - Unit Balance and Upgrade Progression

    Eh... I don't think either of those are really the aim for this mod. Again, this mod does not take AI limitations into account. It focuses purely on the "rock, paper, scissors" balance of the game, whether it was against a computer, hotseat, or multiplayer. It's to make as many player decisions...
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    Military Tweaks - Unit Balance and Upgrade Progression

    That makes some sense, but keep in mind that anti-tank guns don't come with mech infantry, they come with plain infantry. Helicopters come with mech infantry. Consistency, in this context, isn't really a matter of realism or historical accuracy. After all, we're adjusting a mechanic that implies...
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    Where are the graphics mods?

    I'm kind of low-experience with modding, but I'm VERY low-experience with modding with models and textures and all that. But, I still gave it a try to see what was possible and... yeah, if there's a way to do it, it's certainly not user-friendly right now. The XML modding works fantastic, so I...
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    Improvement suggestion

    I'm not sure if this is possible, but if this could be added to the function of forts and citadels, I think that would be the least obtrusive mod option, particularly until the whole art creation aspect of Civ V modding becomes a bit more... uh... possible.
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    Looking for Unit Balance Opinions

    I'm currently working on my first mod, "Military Tweaks", designed to produce some unit balance and extra tactical options in the military game. I haven't quite gotten the feedback on it yet that I was hoping for, so I thought I'd ask for some opinions here. I'm working on three versions of...
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    Military Tweaks - Unit Balance and Upgrade Progression

    Thanks! I've been waiting for some feedback on this one. Like I said, it's still very much in progress. Here's a little further explanation on the things you mentioned. Anti-tank units will mostly be in the "high impact" version, and yes, I'll probably switch the archer line over to include...
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    Mod shop!

    Well, if art is an option, there's a tough one I'd love to see happen. Make fort improvements "attach" to each other, like farms do. So three forts in three touching hexes create a larger structure with open space in the middle, so it looks like a cannon and two musketmen are sharing the same...
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    Military Tweaks - Unit Balance and Upgrade Progression

    IMPORTANT: These mods were meant to be used one at a time! Pick only one version! All mods should be available on the in-game mod browser, shortly after this post. Search for "Military Tweaks". Feel free to edit this mod yourself but DO NOT REPOST it without my permission! Similarly, please...
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    Military Tweaks - Unit Balance and Upgrade Progression

    MILITARY TWEAKS -By EvanBGood:trouble: The goal of this mod is to make every unit in the game practical and unique without making major changes to the game itself. Primarily, this is a mod of balance, convenience, and fun. This mod does not take the game's AI limitations into account, but...
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    Question on Custom Promotions

    I did a little searching to see if I could find the answer to this, but no luck! What I'm trying to do today is make a new promotion type to be applied to a unit. Not just tweaking an existing promotion or applying one to a unit, but making a new promotion entirely. Logic (or whatever you call...
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    Balance - Specialists and Great People

    Fair enough. I was thinking of balancing them in a sense that didn't take AI into account, simply ratios of cost to movement/power, special situation utility, and advantages due to resource requirements. I've been working on it for a few days now in concept, and I just schooled myself in XML...
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    One possible fix for the "Instant crash after selecting DirectX version" issue.

    Thank you for the advice! After a spring-cleaning (well, fall cleaning) wipe of my hard drive yesterday, I got this exact problem upon reinstalling Civ V. Just FYI, though, option #3 helped me more than anything else: "3. Installing the CvRedist_x68 found in \\yoursteamfolder\common\sid meiers...
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    Another spot-the-coding-error thread

    You might want to take a peek at the thread I made at the same time as yours here. That solved my <update> problems for units. I'm assuming it applies to improvements and buildings, as well, in that a long list of updates per one <where x=> tag won't work. Edit: Page 22 and 23 of Kael's...
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    Not off to a good start...

    Thank you for that one, as well! Tested and confirmed functional, and much prettier! A couple other observations: Changing unit properties on a saved game doesn't have any effect on already deployed units, but does on produced units. There wasn't anything wrong with my mod file, which is...
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    Not off to a good start...

    Ah-ha! That did it! Seems obvious now that I look at it. The way I had it set up, I think it was telling the code to Set Combat 40 if Set Cost 1.. which obviously doesn't make sense. Thanks a ton! Out of curiosity, a little follow-up question, what's the difference between "Build Solution" and...
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    Another spot-the-coding-error thread

    I'm rather new to this, myself (I posted a similar thread within seconds of yours :P) but one thing I note is the "row" tags. Aren't those supposed to be "update" tags? I'm fairly certain you also don't need to put down any properties that you aren't updating, as well, and I think at least a...
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    Not off to a good start...

    Well, I hate to say it this early, but I'm stuck on my attempts to mod. Admittedly, I'm a bit new to all of it (I've only dabbled with modding in a few games and never with a Civ before), but I didn't think I'd hit a road block right at the beginning! So, here's my problem. All I'm trying to...
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    Balance - Specialists and Great People

    Do you ever stop doing awesome things? I'm starting to wish you developed this game in the first place! Is there a chance you might tackle military balance? I was thinking of trying to tweak that myself but... you'd probably do it a LOT better.
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