Search results

  1. Z

    Where is the Military Overview panel?

    It was really easy to access/see all current units being fielded from one single info panel called 'Military Overview' in CIV5, yet I can't seem to find a button that opens such windows, Does the function not exist? or am I simply not finding it? PS. I also can't seem to recruit any...
  2. Z

    A few questions about CIV6

    1. Does the game not have 'restart' function if you don't like your starting pos.? I believe it was in CIV5. 2. Does the game not remember my previous game setting (ie. game speed, difficulty, etc.) and load it automatically when I create a new game? I believe such function was also in CIV5...
  3. Z

    3 Questions about UI :

    1. Is it possible to make the game display what buildings/wonders my cities have when I click on them by default just like in CIV5, instead of having to navigate through another tiny button to show it? 2. Is it also possible to make the game tell me what my city just built/made when I click on...
  4. Z

    Whales as 'luxury' resources politically incorrect?

    Commercial whaling has been banned around the globe for close to 30 years, and those who still hunt whales do so under the strict premise that such is their cultural tradition, and in no way will the whales be considered 'luxury' prizes to be sold on the market. Yet, in this game, whales are...
  5. Z

    Alhambra + Brandenburg Gate + Heroic Epic - Win?

    assuming you have other military structures like the armory and the barrack, it will give all of your land based military units built in that city a +15% strength/drill III/march promotion to begin with. i usually cram all the production buildings + wonders, like factories and iron works...
  6. Z

    Shouldn't Bomber units be able to destroy tiles improvements/buildings?

    Many aspects of unit combat were improved in GK, but one of the things I thought was really needed didn't make it in - (stealth)bombers, and perhaps artillery, units being able to bombard and destroy tile improvements and buildings in a city. Bombers bombing against a city should have a...
  7. Z

    Several diplomacy AI logic needs fixing:

    1. Other Civs consider you conquering another city as 'settling near them' and 'purchasing lands' - When other leaders ask me 'not to settle near them' or 'not to purchase lands near them, it used to only mean that establishing new cities with settlers or actively buying tiles with gold. Now...
  8. Z

    Which UU's abilities carry over when upgraded?

    I found some UU's unique abilities carry over when upgraded while others lose theirs, and there doesn't seem to be any set of rules. For example, American Minuteman(musket man replacement) retain their ability 'Ignore Terrain Cost' when upgraded to rifle men, making them extremely versatile...
  9. Z

    Capturing World Wonders and how it works

    Just a few questions about how capturing World Wonders in an enemy cities work, do we get a full bonus that they give when they were first built or nothing at all? Or somewhere in between? For example, Hubble Space Telescope gives, when built: 1. Units (Great Scientists) 2. Building (a...
  10. Z

    What happens when you've picked up all social policies?

    What do we do when we are done picking up all non-mutually exclusive policies and the only possible choices left are conflicting ones ie)piety vs rationalism? The game doesn't allow me to end my turn and keeps asking me to pick a policy but I can't do that without going into an anarchy...
  11. Z

    Bug? - after the CN Tower is built

    The CN Tower world wonder gives every city we own a free broadcasting tower (one of the most OP wonder IMO), but I've noticed that if a city doesn't have all the culture boosting line of structures already, the progression stops and you aren't able to build anything after the wonder is built...
  12. Z

    Garrison function removed?

    is it just me or has garrisoning a unit become impossible with the expansion? a unit doesn't automatically garrison the city when i move them onto the city as it used to, and i don't see any button that allows me to actually garrison that unit. anyone else having this problem? also...
  13. Z

    Anyone experiencing "Blackhole" tiles?

    As you can see, tiles inside my territory is blacked out, and furthermore, when you move one of your units inside them, the unit completely disappears as well. In this case, my Mechanized Infantry is invisible, and I wouldn't be able to select it if wasn't for an auto-cycling. Also, why are...
  14. Z

    ciV modded units not gaining levels

    i used d2d service to purchase the game, found ciV installed under Steam commonapp folder, fooled around mostly with its units XML files as i've been doing for a long time with cIV, everything works fine except that new units i created or even slightly altered don't gain levels more; when...
  15. Z

    Modded units not gaining levels

    i used d2d service to purchase the game, found ciV installed under Steam commonapp folder, fooled around mostly with its units XML files as i've been doing for a long time with cIV, everything works fine except that new units i created or even slightly altered don't gain levels more; when...
Top Bottom