Farmville was bad enough, I can only imagine the Facebook status spam that would generate.
"Dave has a built a new city! Do you want to help him?"
"Dave has found some ruins! Do you want to help him?"
"Dave bought a unique spearman for $20!"
The big review sites have slightly different scoring scales for highly anticipated games from major studios (ie. those with advertising cash).
They start out at 85%, which translates to terrible. 90% is mediocre and flawed. 95% is a good game. 97%+ is something genuinely great.
This scale...
I get a CTD one or twice a game and performance slows to 2-3 mins waiting a turn on a Standard map.
Neither is a game breaker but they're both disappointing. It's the broken AI that's stopping me playing right now.
The AI seems to have 'scout enemy lands using Open Borders first' hardcoded into it's attack routines, and it won't skip it.
I've never been attacked (up to Emperor) without either giving Open Borders first or having an empire small enough to scout from outside.
It's one of the 'streamlining' features I actually like about Civ 5. But naval warfare is simply missing from the game because the AI barely builds naval units and doesn't know how to use them, so it feels wrong.
Same goes for ariel combat too really.
The thing that worries about Civ 5 modding is the AI. Anyone wanting to kick start the Civ 5 modding scene faces not only getting the AI to understand their new custom units/buildings/etc but just fixing the stupid thing in the first place.
That's a pretty daunting task to ask anyone working...
As you can see from the xml, the AI gets bonuses at all levels, including Settler.
They're mostly focused on units - eg. half upgrade costs, a tiny fraction supply costs.
More weaknesses than bugs, but:
AI - gives away cities like candy after minor defeats, sometimes just one unit loses.
AI - has no realistic chance of ever reaching a science or cultural victory, even when that's what it seems to be aiming for.
In half a dozen Emperor and King games on...
This is just a cop out. Civ games have always been noted for weak AI and 5 is by far the worst offender, at least by current standards.
Other similarly complex games have managed an AI that provides at least an intermediate challenge without direct boosts - various Paradox games for example...
Underwhelmed.
I actually like all the major changes (including 1 unit per tile and social policies), it's just the general lack of polish, all the stuff that got removed (esp. religion and spying), the terrible performance (3-4 mins wait time per turn with 4gb of RAM? Really?), the drawings...
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