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  1. Sneaks

    AutoTip Compatibility Errors

    Some things the AutoTips miss: Building yield changes from Policies Building yield changes from Beliefs. An example is Pouakai's Nazca Lines. It gives bonus science if Rationalism is adopted and bonus Culture if Piety is adopted. While a full cycle through of every building yield...
  2. Sneaks

    [MODMOD] WonderPack

    WONDERPACK v.1 DOWNLOAD HERE Current Wonder Count: 73 I have compiled a boatload of wonders into one massive VEM compatible MODMOD. Several of these wonders have been edited to use new VEM functionality such as culture on plots or Great General points. Fair Warning: This will...
  3. Sneaks

    Possible xml bug

    Noticed this line in AT - Buildingstats.xml <Row><Type>RequiresBuildingInPercentCities</Type> <Value>HasValue({BuildingType=data_BuildingFields.Type}, GameInfo.Building_PrereqBuildingClassesPercenFielde)</Value></Row> Looks like a typo
  4. Sneaks

    Culture to plot limitations

    Can we alter the culture applied to plot data so that it saves on a per building basis per plot? Right now if there were to be added a wonder that gives +1 culture to horses, a Dojo would negate that bonus from ever applying, as the horses already have the culture.
  5. Sneaks

    Dependencies

    So, Adding the following to a .modinfo file actually allows for dependencies that work in game. The problem is there is seemingly no way to get them into the file before compiling to a .civmod file. <Dependencies> <Mod id="eaf3a87b-a8a2-4e05-b946-8919d33d14a4" minversion="0"...
  6. Sneaks

    MODMOD - EEM - Empires Enhanced Mod

    Empires Enhanced Mod Current Status: In Development pre-Alpha Empires Enhanced is a Modmod for VEM being spearheaded myself, but eventually will include Thal's project ideas "too large" for VEM's core goals. What will be in EEM? Short Term: Building Additions Building Additions is...
  7. Sneaks

    Help - Issues hiding Textures.

    I have a set of edited code that creates half sized building instances in the CityView.lua screen. However, I cannot seem to hide the building icon border texture: if bBuildingAddition == false and IconHookup( building.PortraitIndex, 64, building.IconAtlas, controlTable.BuildingImage ) then...
  8. Sneaks

    Leader Revamps

    I decided to start a new thread rather than fill the current one with speculative stuff. With the advent of Korea, it made perfectly clear the difference between haves and have nots, fun and unfun for civilizations and their traits. Lets look at some of the reasons why some civs are...
  9. Sneaks

    Wonder Flavors

    Ever wonder why Forbidden Palace seems to get mega-rushed by the AI? Wonder no more (or wonders more?)! Here are the AI Flavor values for each wonder. Ancient Temple of Artemis 10 :c5food: Growth 10 :c5rangedstrength: Ranged 15 :c5citystate: Wonder Statue of Zeus 10 :c5war: Offense...
  10. Sneaks

    Korea DLC - Possible Top Tier?

    What we do know: Korea Special ability: +2:c5science: for all specialists and for all Great Person tile improvements. Receive a :c5science: tech boost each time a scientific building/Wonder is built in the Korean capital. Seriously, holy . Porcelin Tower rushes now not only give you GS...
  11. Sneaks

    Unit Icons

    I have been doing some basic iconwork lately, so I figured I would start a thread to drop them. Here's an Icon for a German Tiger tank
  12. Sneaks

    9.1 Beta Dojo issue

    In the 9.17 beta, the Dojo disables both the Temple and the Barracks.
  13. Sneaks

    9.1 Partisan bug

    As of 9.1, when a civ retakes their capital, the previous conqueror receives partisans.
  14. Sneaks

    9.1 Policy bug

    The commerce policy that says it gives +2:c5production: per naval building only gives 1.
  15. Sneaks

    SDK Modding Request Thread

    This thread is designed to be a thorough list of any features modders would like to see added to the core game/SDK. Each request will be listed under an appropriate heading, and have a number preceding it on a 1-10 scale representing priority. Where possible, a link will be made to mods that...
  16. Sneaks

    Specifying context addin point

    I am trying to create an InfoCornerAddin similar to alpaca's diplocorner one, and have successfully done so, save for one problem. The contexts are loaded at the end of the lua/xml parent, so when those popups are chosen, they overlap the InfoCorner icon in the corner. What I need to do is be...
  17. Sneaks

    March Patch Changes

    Just a thread so we can note any xml/lua changes we find in the core files while updating: GlobalAIDefinesXML: Updated: <Row Name="AI_GOLD_PRIORITY_MINIMUM_PLOT_BUY_VALUE"> <Value>275</Value> </Row> <Row Name="AI_GOLD_PRIORITY_UNIT"> <Value>500</Value> </Row>...
  18. Sneaks

    Civ V for 360 and PS3?

    While doing some modding today, I caught this bit of Firaxis commentary in the Lua. Audio Parameters 2010 Dominic Cerquetti, Firaxis Games (dcerquetti -at- firaxis -dot- com) This file defines Audio Parameters used during initilization of Firesound. Most things in here are rarely...
  19. Sneaks

    Updates for CustomNotifications

    Thal, the following files need to be replaced with newer versions of Custom Notifications: NotificationPanel.lua CustomNotification.lua BC - Events.lua BC - Events.xml (These 4 files included in the .zip attached) Deletes Needed: The BCEventsNotification Addin Content line added...
  20. Sneaks

    Possible DLC Check Solution

    I have not tested this yet, but I believe adding the following block of code to ModsSinglePlayer.lua in a Mod would do the trick: BabylonCheck = false SpainIncaCheck = false for i, v in ipairs(GameInfo.Civilizations) do if v.Type == "CIVILIZATION_SPAIN" or i.Type == "CIVILIZATION_INCA"...
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