I beg to differ. In my experience (which is not so thorough, since it does happen really rarely) - the switch does not depend on whether the city is nearby or not. The first time a foreign city defected to me it was actually situated inside an enemy territory (what a surprise back then it was...
The game just display the city squares as railroaded, but you don't gain the boost for food/production you get with real railroad. So, it's essentially nothing more than a display glitch, connected to the fact that (in vanilla civ) you cannot railroad a city square [the only regular way how to...
Wonderful, just wonderful... really stereo, starting from the intro music. also the instruments sound a bit different (and better) :thumbsup::goodjob:
edit: Once again - this is superb!
Well one trick is to railroad the city square before founding the city, this gives you usually one extra food. I do not have a savegame ready, but as far as I remember, there are places in midwest North America on Earth map (also in South America, after irrigation) where it is possible to have...
23gym23, you might be interested in this link
http://www.civfanatics.com/civ1/faq/civfaq3.php#cit4
So the maximum theoretical limit on city size is 63. But special resources are in a certain pattern, and never next to each other, so you cannot create "all oasis" city e.g. with darkpanda's...
Building fortress on mountain takes 6 turns. The longest it takes settler to finish an improvement is to change jungle to grassland/plains (takes 15 turns), or swamps to grassland/plains (also 15 turns).
The "fast settler" cheat you described is rather well known - though I for one discovered...
386/66MHz? There was no such thing. There was 386/33MHz (~1991), usually with 2-4MB RAM, later amd386/40MHz (~1992) 4MB RAM, then 486/66MHz/8MB RAM was popular setup (~1994)
Obviously, for a start - build colosseums/theatres/stadiums. Have as many different luxuries you can have. Tip: build city on top of luxury to have access to it without the use of worker; also, city square cannot be pillaged.
Early game: I usually go with Liberty SP - basically everything in it...
Perhaps the following is well known..
Here's what happened: I started with two settlers (both "none" home city), founded a capital (Rome), started building settler in it and used the second "none" settler to build roads to "prepare field" for expansion. Produced settler in Rome, found second...
I am using Windows 8.1 Pro (czech) x64 and civ-0.02a.zip (MD5: 4a0d21853851428b735cbd04660ee205)
Tried installing .NET 3.5, which does nothing. .NET 4.0 installer says the platform is already part of the system.
Steps to reproduce: start game, 4x enter = skip the animation, Chieftain, 7 civs...
Just tried to download (zip) attachment in the following thread while not being logged in:
http://forums.civfanatics.com/showthread.php?t=126921
Download is perfectly possible even for non-registered user.
Looking forward to the new version :)
Did a quick test, looks promising. I would be for the possibility to zoom out, and/or have a bigger viewport.
Took me some time to figure out that you have to press space, not enter, to proceed to next turn.
Also, don't understand why you put the file on mega.co.nz. Given it is just 48kB...
Wow! Never seen barbarian chariot. Guess you don't have a savegame, though even if you do it probably wouldn't elucidate what happened. Anyway, nice catch! :thumbsup:
Most probably just change Tax rate (Game/Tax Rate or '+' on numeric keypad) to, say, 30% Tax, 70% Science after founding a city. Quite often, the first city just get 1 trade (the "arrows" in city screen) after founding, which translates to 1 gold/0 science with the default 50%/50% setting. This...
Perhaps the following is well known, anyhow I stumbled upon what I think is a (minor) bug.
As far as I know, caravans can establish trade routes within own civilization if:
1) the distance between the home and target city is 10 or more squares
-OR- 2) home and target city are on different...
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