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  1. Gort

    [GS] New patch: AI walled city attack experiment results

    As there's a new patch with exciting promises such as "AI now builds and uses aircraft more effectively" and "If an AI can take a city this turn, don't try to defend your units first in the process" I thought I'd re-do my traditional AI test to see if the AI can beat an opponent who doesn't...
  2. Gort

    [Vanilla] The AI still can't take walled cities

    I decided to work out if the AI could take cities with walls now. I used the following setup: * Domination victory only * Duel size map * Pangaea * Information era start * Deity difficulty * Online speed * Aztec opponent * Delete all starting units except for rangers and one settler, found only...
  3. Gort

    When should you build settlers?

    It's pretty much a given that in this game, more cities is better than fewer. There are lots of factors to consider when expanding, however: Building settlers early can stunt your civilisation's development in other areas - production spent on settlers is production not spent on military units...
  4. Gort

    New patch: AI walled city attack experiment results

    A few months ago I tested how long it took for the AI to conquer a city with walls, given no resistance at all, and every advantage I could think of. The results were not encouraging, with the AI pretty much ignoring the city for hundreds of turns. I decided to revisit the test after the next...
  5. Gort

    AI Siege Help

    Gort submitted a new resource: AI Siege Help - Removes the "No move and attack" penalty from siege units, to help the AI effectively capture walled Read more about this resource...
  6. Gort

    Bring back Stacking Discussion

    I would like to see unit stacking discouraged in future civ games, but not banned like it is in Civ 5 and BE. I'd use these rules: 1. Units can stack infinitely 2. When a stack is attacked the best defender fights 3. The damage the best defender takes is also dealt to every other unit in the...
  7. Gort

    Are barbarian camp rewards bugged?

    On standard speed you get 25 gold for clearing out barbarians. On marathon you get much more, but the camps are more numerous and you get far longer to "farm" barbarians. Why do the longer game modes give higher rewards for clearing barbarian camps? You'd have thought it would be the other...
  8. Gort

    Can the border expansion AI be modded?

    It often bugs me how city borders expand. I see a number of problems showing up: 1. Grabbing tiles the city can't work (distance 4 or greater) before it's grabbed all the tiles the city CAN work. This can also be annoying when an enemy city is grabbing tiles they can't work but you can! 2...
  9. Gort

    Late-starting AI bonuses - flawed

    Looking through the late-start bonuses (in C:\Program Files (x86)\Steam\SteamApps\common\Sid Meier's Civilization Beyond Earth\assets\Gameplay\XML\Civilizations\CivBELateStartEffects if you want to look for yourself) it looks like they've messed up the implementation of it by not taking...
  10. Gort

    What BE stuff would you like to see in Civ 6?

    I'd like to see: 1. Free upgrading of units to the new version (EG: Spearman -> Pikeman) - the AI could never handle this well anyway and got huge discounts as a result. 2. Perk choices separate from veterancy - it's cool customising your army rather than individual units, and the AI does far...
  11. Gort

    How do I open someone else's .dll file?

    I'm desperate to find out how JaiiDerHerr activated the diplomatic AI in multiplayer (so I can combine it with other DLL mods or apply it to Beyond Earth perhaps), but it's locked inside his CvGameCore_Expansion2.dll file. How do I open it up to see what he's done?
  12. Gort

    Make voice clips continue when their window is closed!

    This bugs me in Civ 5 as well. In Civ 4, when you discovered a technology, you could glance at the tech popup window, see what the tech did, close the window, and the voice clip would continue. In Civ 5 and BE, if you want to hear the whole voice clip, you have to leave the tech popup (or...
  13. Gort

    First multiplayer-compatible mod released

    The first multiplayer and achievement-compatible mod has been released - basically you just have to copy a folder into your assets/DLC folder and you're golden. I've started bugging the guy on how he did it. The mod includes some real no-brainer improvements, like cities actually telling you...
  14. Gort

    Anyone else think trade routes are a bit too good?

    I'm a big fan in Civ 5 of using internal trade routes to pump up my Tradition capital into a gigantic metropolis, then sticking the National College there to give me vast amounts of science. I think it's a bit too good of a strategy, actually. So I was a bit worried when I saw MadDjinn's PAC...
  15. Gort

    Will the Adept Blue station be overpowered?

    First, what it does: Adept Blue has established a revolutionary, vertically-integrated laboratory. Their unorthodox process could yield new breakthroughs our scientists might never have considered. Unlocks a random Technology from among those available to you when the Trade Route is complete...
  16. Gort

    How fast can you expand without the AI getting angry?

    In my last game on Immortal/Standard/Standard/Continents, I was playing Gandhi. I wanted to get my four cities up quickly, so I waited until my capital was size five, then hard-built three settlers. Fairly soon I had my four cities down and was happy to just build up and build up. I noticed...
  17. Gort

    Should Order have an "influence city-states" tenet?

    After playing a bunch of BNW, I've noticed that Freedom's "Treaty Organisation" tenet is very powerful. By switching your trade-routes to city-states, you can be gaining a total of 32 influence with city-states per turn. (8 trade routes, 4 influence each) The effect tends to be that a human...
  18. Gort

    You MUST take Piety. How do you best exploit it?

    I've played a lot of Civ recently, and I've tended towards taking Tradition, Patronage and Rationalism basically every game, since it seems the most powerful combination. So, I'm banning those for my future games for a bit. What are the best strategies you can come up with for religion for...
  19. Gort

    What difficulty modifiers does the AI get now?

    We used to know that the AI followed the modifiers listed on this page: http://www.civfanatics.com/civ5/difficulties I notice that in C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization V\Assets\DLC\Expansion2\Gameplay\XML\AI\GlobalAIDefines.xml they've changed a line -...
  20. Gort

    Best Civilisation for Domination Victory on Quick Speed?

    It's all in the title, really. Be sure to note I said quick speed, because I play a lot of multiplayer. So far I've had some pretty good results with Germany - do a Tradition start and then just drown all opposition in Landsknechts for a while once you've researched Civil Service. Any unit...
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