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  1. M

    Make Tall Valid - Make Pop Matter - Increase Science/Culture per Population

    So, as we all know ICS is king in Civ 6. Tall is not a viable strategy. The increase per settler cost was meant to balance this. It failed to. It seems pretty obvious to me that simply increasing the benefit of higher populations via increase to science and culture would be an effective solution...
  2. M

    Local Happiness and Unnecessary Complexity

    The concept of local happiness is a needless addition that acts only to increases the complexity of Civ5's nomenclature. The same functional effect could have easily been achieved without the confusion introduced by subclassing happiness. Here's how: for any effect that would generate local...
  3. M

    Factors that Effect Difficulty

    Having played CiV for 1000+ hours. I have come to some conclusions about how to incrementally effect the difficulty of the game. I thought I would share my thoughts here since an incremental increase in difficulty is a great way to improve play. The primary factors, in my experience, that...
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