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    [MOD] Medieval: Conquests

    Got the same issue with the animal spawning. They are available in the world builder but don't seem the spawn. I played two test runs, one up to 200turns (custom game with animals allowed) and one up to 50turns (play now) and didnt see a single animal in either one. Also, didnt seem like I...
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    [MOD] Medieval: Conquests

    If I have some free time this weekend I'll try to start looking into that and maybe go onto a seperate thread. I've got to delve a little more into the xml format and see how that is set up. Was able to download the new 1.3beta and it seems to work fine (no loading issues like before). I...
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    [MOD] Medieval: Conquests

    Will try the new 1.3 when I get home from work tonight. Further thoughts on the sheeps issue- I love the idea of being able to butcher them selectable like the armorer, but maybe they should just turn to reg food and hides, just to balance out the cows. Sheep pasture provides sheep and wool...
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    [MOD] Medieval: Conquests

    First, jsut wanted to say awesome mod; been playing it for the last couple weeks. Cant get the 1.3 to load. I've downloadded and overwrote (merged) the files into the 1.2 version, but when I go to load it it takes a while and then comes up with a Colonization has stopped responding error...
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