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    Open source rewrite of the original Civilization game (1991) - OpenCiv1 Project

    I tested the latest build with avalonia. It works well. Nice job.
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    Open source rewrite of the original Civilization game (1991) - OpenCiv1 Project

    How do you plan to change graphics and what sort of 'cheating' do you have in mind (probably something Sid would be opposed to, but even Civ2 has a dedicated cheat menu and I think we need some tools to easily fiddle with the game after 30+ years). Also your repo seems to be experiencing a spike...
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    Open source rewrite of the original Civilization game (1991) - OpenCiv1 Project

    I've been playing it and sofar the only real bug is with the palace view - there are no transitions when building palace pieces and a part of the panel doesn't disappear. Other than that there's a noticeable increase in game speed, it's more normal now. So god job overall. :xmas: Edit: Also...
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    Open source rewrite of the original Civilization game (1991) - OpenCiv1 Project

    I also did a couple of reddit posts just let folks know. Frankly at this point with all the assembly work it will be hard to get anyone to help you, but you know your stuff and I see you're slowly getting there... I find it fascinating you're actually emulating a 16 bit processor and VGA card...
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    Open source rewrite of the original Civilization game (1991) - OpenCiv1 Project

    @rahorvat 1) I suggest OpenCiv1. 2) On github use the "Issues" tab to make entries where exactly you need help/assistance. You can assign labels to them, like "good first issue", "help wanted" etc. 3) I strongly suggest that in "Readme" you add a few screenshots and write what has already been...
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    Open source rewrite of the original Civilization game (1991) - OpenCiv1 Project

    So you've basically made a virtual CPU with C#. Good job and the introduction is well written! It will no doubt be helpful. I've started familiarizing myself with your code and with what you've done sofar. It will probably take some time before I even see whether I could provide any meaningful...
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    Open source rewrite of the original Civilization game (1991) - OpenCiv1 Project

    I was actually intending to go through this thread and analyze your code to get a better understanding of what you're doing. I cracked a few simple programs with ollydbg 15 yrs ago, so I understand the concepts, but haven't been messing around with assembly much since then.
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    Open source rewrite of the original Civilization game (1991) - OpenCiv1 Project

    Where do you need help/what needs to be done? I'm ok with C# but not so much with disassembly.
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    Open source rewrite of the original Civilization game (1991) - OpenCiv1 Project

    Brilliant! (I believe last two lines is what DevilutionX does for that project.) Anyway it's nice to see some activity with bringing civ1 back to life, especially since progress on CivONE stopped.
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    Open source rewrite of the original Civilization game (1991) - OpenCiv1 Project

    Moving units around, building a city, ... Looks cool so far. In a way what you're doing reminds me of devilution project.
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    Open source rewrite of the original Civilization game (1991) - OpenCiv1 Project

    Ok thanks, it works now. I was working on older civ version. Keep it up and good luck.
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    Open source rewrite of the original Civilization game (1991) - OpenCiv1 Project

    Nice job! I tried running it in Visual studio and I'm getting an exception thrown at throw new Exception($"Unknown 0x21 interrupt 0x{this.oAX.High:x2}");.
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    Making a Clone of Civ II

    We've switched engines which on the long run should be beneficial for the project. The main difference is now there's a game loop instead of event-based stuff. We're also dropping imgui and making our own gui. You can find out more details in the discussions section on github.
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    Energy Question?

    There's not a lot of potential for hydropower in Europe left remaining. The rivers are either fully exploited or simply cannot be due to environmental and other concerns (building a dam on Danube anywhere on the Pannonian basin would probably flood whole Hungary). Hydro won't solve the current...
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    CivOne - An Open Source remake of Civilization 1

    The SDL2.dll file is in my "bin" directory. Once you compile the project this folder should show up and put the dll there. As for the civilization files, I believe the first time you run Setup.but it should ask for the directory where the original game is located. Otherwise just copy all the...
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    Making a Clone of Civ II

    At least with MGE the AI becomes mostly static on larger maps at one point. Unlike Civ1 there seems to be less activity/effort with folks on disassembling Civ2 AI code, at least that's my feeling. @Locopath - reubene is doing bulk of work on engine so be sure to communicate with him on github...
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    Yugoslav Breakup Scenario - Continuation Thread

    Specifically I meant the offensive of Bosniak army (Oluja was Croatian offensive). For Kosovo my suggestion is initially (1993) make a small concentration of Ser army in the province with smaller UCK formations appearing sporadically. Then towards 1998 when heavier arming of rebels began design...
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    Yugoslav Breakup Scenario - Continuation Thread

    Looking forward to playing the scenario! Whatever your course towards defining events is, here's something to ponder upon: - A deep drive of reinforced Bosnian army into R. Srpska in 1995 towards Banja Luka (this was a real possibility and I believe it was stopped by Izetbegovic, much to the...
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    Making a Clone of Civ II

    Yes it's coming along nicely. Like all similar project the activity can be sporadic and comes in waves. I've been trying to figure out how the original implements dialogs in the past month and I've figured it out more or less. I'm too lazy to post what's done and needs to be done, but just look...
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    [Col] Civ Video Series Ep 02 - Colonization HD Tour + Col Fan Games, Mods & Scenarios

    Blake have you played c-evo, anno 1602 or Freeciv? I'd be interested to hear you weigh in on those.
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