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    Another way to set borders

    That was actually what I was getting at. I was thinking that maybe only a certain amount of tiles could be reassigned, and cities belonging to another civilization that had been conquered could be liberated.
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    Another way to set borders

    In CiV, the way borders are determined has been a result of culture or war. Historically, though, a lot of borders have been determined by agreements between two countries. I think there should be an option to select who gets which tiles for borders after a war. You wouldn't be able to gain new...
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    Aztec Battle AI Succesfully wipes Out Siam... Inteligently

    I've seen the AI actually take some cities with coordinated assaults. They never took any of mine, though, due to the fact that I decimated their armies before they could arrive. :lol:
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    DX10/DX11 version keeps crashing

    Thanks. I guess I'll just run the DX9 version for now.
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    DX10/DX11 version keeps crashing

    I have Windows 7 Professional 64-bit on my computer, 4 gb RAM, dual-core 2.53 Ghz intel i5 processor, and an NVIDIA NVS 3100M graphics card. Whenever I select the DX10 version, the game will run fine for a few seconds, but freezes and stops working whenever I try to set up a game. :mad: Anyone...
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    Going for peaceful cult win, ending up in world war

    :agree: I played a game as France, fought defensively, and most of the civs left me alone after I curb-stomped their military. Even any cities that I puppeted I gave back.
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    Point of view of AI players

    Course, it should be noted I haven't demanded a city yet.
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    Point of view of AI players

    Hi, long time lurker, first post. I've played a few games, and I've seen the AI act as a mixture of both. They've actively tried to stop me from winning the game, but the only time they've sold me cities is in a peace treaty.
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