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  1. whoward69

    Win 11 Upgrade

    Upgraded to Win 11 and happy to report that Civ V + DLL-VMC plus 175ish mods loaded a saved game without issues
  2. whoward69

    How long have I been playing this game ...

    Never ceases to amaze me how many bugs there are in it! Never noticed this one before Shanghai is built on a hill, the crossbow men can hit any of the barbies. Not unreasonable as we can assume the crossbow men are on top of the city hill - nothing wrong with that ... But a more...
  3. whoward69

    Units - Ranged Pillage

    Late era ranged units can bombard tiles and "pillage" them. Battleships, Bombers, Artillery and Guided Missiles will "pillage" improvements and routes (for no gold) Missile Cruisers, Stealth Bombers and Rocket Artillery in addition to "pillaging" the improvement/route also have a chance to...
  4. whoward69

    Building a DLL based mod in 2019

    I was going to title this "Adventures in Obtaining Unobtainium" … So I've got a shiny new Windows 10 64-bit laptop :) Steam and Civ V are installed, my mods are installed and I'm playing :) ... I even have the SDK downloaded and FireTuner working ... so I'm also cheating ;) ModBuddy next...
  5. whoward69

    Shock! Horror! I've written a mod!

    Been playing some Civ V and a bit of Civ BE recently and missed the "cities can work extra tiles" effect from combining certain artefacts and then adding the building to a city … so kinda translated it to Civ V Tech - City Automaton Workers "Upon researching Machinery cities gain an automaton...
  6. whoward69

    Pick'N'Mix Fair Usage Clarification

    (No don't get excited, I'm not back ...) As I keep being asked ... altering any of my mods to make them compatible with other mods (eg EUI) is permitted and counts as "creative additions" under my fair usage policy. You may freely publish and upload such changed mods (a credit for the original...
  7. whoward69

    UI - Artifact Combinations

    For those that can't be bothered to work out all 20 combinations of 6 artifacts (or 56 combinations of 8 artifacts!) Pick the reward you're interested in Cycle all the possible combinations of getting it
  8. whoward69

    Checking Lua outside of the game (MS-Windows)

    ModBuddy's support for Lua is not great. Most people write Lua and then start up the game to test it - which is a poor way to find syntax errors. There are several alternatives, mine is 1) Download and install "Lua for Windows" 2) From the Lua option now in the main menu, select SciTE 3) From...
  9. whoward69

    Resistance icon request

    Could someone make the red clenched fist ([ICON_RESISTANCE]) into an 80x80 size (internal is 52 IIRC) icon for me please? TIA W
  10. whoward69

    UI - Overlay Unimproved Tiles

    Adds an overlay to the SV map showing unimproved luxuries (anywhere in the empire) unimproved strategics (anywhere in the empire) improvable bonuses (within range of a city) improvable tiles (within range of a city) upgradable roads (when Railroad researched) Download from my...
  11. whoward69

    City State Quests with XML and Lua

    (Requires v81 or later of "DLL - Various Mod Components", and probably of more interest to Total Conversion modders.) Background City State quests (clear a barbarian camp, bully another city state, discover the most techs, etc) are all hard-coded in the DLL. Adding one is not possible...
  12. whoward69

    Unique Bonus Enhancements

    In the standard game, a civilization must have at least two uniques (otherwise the setup screens glitch out) and a civilization with more than two uniques will only display the first two - picking in the order units then buildings then improvements. This pseudo-DLC (for BNW only at the moment...
  13. whoward69

    Calling a function from a string variable

    Just thought I'd throw this out there (partly so when I next search for the answer, Google will find it!) Given a function abc function abc(iData1, iData2) return string.format("Data1=%i, Data2=%i", iData1, iData2); end and some data values local i1 = 40 local i2 = 60 we can call it...
  14. whoward69

    UI - Tech Enhancement Icons

    Replaces the "10-point star" on the Tech Tree buttons with specific icons to visually indicate what each bonus is, without having to mouse-over to read the tool-tip. (Flick between the second and third images below for before and after pictures.) Many, many thanks to DJSHenninger for...
  15. whoward69

    Seeking an Icon Artist

    I've finally had enough of mistaking one "8 pointed star on a blue background" for another in the tech tree and have come up with a database driven way to give each tech enhancement its own icon - and only default to the star if nothing else is available Except it's a well known fact that a...
  16. whoward69

    MILITARYAISTRATEGY_NEED_RANGED_EARLY possible bug

    This looks like a bug in the AI strategy XML to me <Row> <Type>MILITARYAISTRATEGY_NEED_RANGED_EARLY</Type> <CheckTriggerTurnCount>5</CheckTriggerTurnCount> <NoMinorCivs>true</NoMinorCivs> <TechObsolete>TECH_ARCHERY</TechObsolete> <UpdateCitySpecializations>true</UpdateCitySpecializations>...
  17. whoward69

    Happy New Year announcement

    It's March ...
  18. whoward69

    How to replace a popup

    This tutorial shows how to replace a standard popup with a custom one Locate your popup pair of files (one .xml and one .lua) For BNW, start your search in C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization V\Assets\DLC\Expansion2\UI\InGame\Popups For G&K, start your search...
  19. whoward69

    SQLiteSpy 101

    SQLiteSpy is a third party utility for executing SQL statements directly against an SQLite database (.db) file. This tutorial covers the basic use of this utility for testing Civ5 SQL statements outside of the game environment. First we need to download the utility Go to SQLiteSpy -...
  20. whoward69

    Adding an era using relative techniques

    The common way to add a new era is to place both it and its associated technologies directly into the database at absolute positions, eg era 5 and techs at grid X positions 9 and 10. While this is simple and works when playing with a single era adding mod, it breaks completely if a player...
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