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    Help with Happiness

    You ain't doing anything wrong. AI bonus It is. In civ5, You really need to focus on happiness from the get go. (Grab close by lux, Get CS lux, trade for lux, Social policy (I always go for half hap per specialist + 1H/University + Half unhapiness per city), tech construction early so puppet...
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    How to beat Diety in 30 turns

    IF you are asking for a series of instructions that let you do that. Then you are asking the wrong questions. I logged more then 400 hours on the game already. The only thing I can say that might help is: Use terrain features during combat. Choose promotions carefully. Abuse AI agressive...
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    How to beat Diety in 30 turns

    You don't need any cheesy settings to continously beat civ5 on deity.
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    Automated Workers Leaving?!

    Beside seeing them crossing oceans, unprotected. I had 6 of them captured by a neighboring CS that DOWed me recently.
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    Strategic or Normal View

    I honestly find tremendous difference in FPS switching between the 2 views. I use strategic view exclusively and am pretty used to it. The only downside is the river graphics(so important in combat tactics). They are very thin and most of the time concealed by culture borders. Only in those case...
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    Why put out an unfinished game?

    How many games have you played with 3 cities maxed? You are not extrapolating on a special case are you? If Maritimes bonus become fair during those rare occasion does this means we should ignore the negative effect in most other cases? your poodles comparision is funny since I said...
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    Why put out an unfinished game?

    Many factors contributes to ICS and I did not say maritimes was the only one so you won't find an argument from me here. Stop putting words in my mouth. I didn't say any problem is a design problem. I clearly said CS maritimes renders a lot of game features almost useless and hence consider...
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    Why put out an unfinished game?

    Ha, I have it right: "mute" (like in silence the argument). Its definitely not a "moot" ;) I think the maritime CS issue is a design flaw for the same reason the beaker example I gave is a design flaw. Even if both can be fixed by only replacing values. they do have tremendous effect on...
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    Why put out an unfinished game?

    Roxlim, would replacing all my "flow" with "flaw" make the subject mute? Cause I seriously have no intent going further with this.
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    Why put out an unfinished game?

    Thanks for even correcting my grammar. Obviously your the one who can't keep his finger off the keyboard. Now you think there is a clear line between balance F L A W and design F L A W and I say there is not. Suppose every tech in Civ 5 cost 1 beaker and you get to industrial age in 4 turns...
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    Why put out an unfinished game?

    Am not the one being anal about the wordings here. I still think CS maritime is a flaw, a design flow, and a balance flow and whatever flow. And you don't need to elaborate further unless you r still looking to score cheap points that leads to nowhere.
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    Why put out an unfinished game?

    You struggle with keeping words within their context. CS maritimes is a huge factor in game design (Multiplayer or not). It affects: Food bonus, ICS, City management, city placement, Social policies and lods of other game features. And finding it IS based on luck. Balance flaw that heavily...
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    Why put out an unfinished game?

    In Civ5, if you find a maritime CS early on you throw micromanagement and half the game features outside the window. Now thats a design flaw.(no matter what level you play). nough said.
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    Why put out an unfinished game?

    Thats because the other team managed to find a maritime CS sooner and not because they settled on the bananas ;) Luck is a deal breaker in Civ5. And thats my main complaint. (Won't expand on that so I don't derail from OP line of thinking).
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    Whats the best strategy for social policies?

    A tech boost is nice but not relevant in our case for 2 main reasons. First, you get the tech boost after rifles. Usually a lot of game outcome is known by that time. Second, your next upgrade (infantry) are so far away in the tech tree that you ll get the nice +2B/specialist policy eventually...
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    Whats the best strategy for social policies?

    Yes, try it and you ll be surprised with the amount of march/blitz units availalbe for rifles upgrade ;). Also don't neglect ranged units, with them, your unit loss will get minimized and therefore survive for high promotions.
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    Whats the best strategy for social policies?

    Rationalism will give you 2 tech. By the time I brute research 1 tech (about 17 turns), I can usually pop another scientist and bulb the second tech. So fair comparision. The 2xXP policy will keep being usefull the whole game. And that on the expense of waiting extra 17 turns for rifles...
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    Whats the best strategy for social policies?

    right click on the SP icon popup.
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    Whats the best strategy for social policies?

    I tried both: honor (for 2xXP policiy) and Rationalism (for rifle slinigshot) and end up choosing honor for all my games. Frankly, I noticed Rationalism give me rifleman only 17 turns earlier then going honor. Since you ll always pop a scientist(bulb riflman) and hard tech the second...
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    How to annex puppet cities?

    am not using any mod and still can't annext city (post patch) after I decide to puppet it.
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