Can someone explain to me how they're stealing more than a single worker from a city state? I imagine that it entails exploiting line of sight weaknesses and rough terrain.
For example: the city state is on a river, the worker has to cross the river to get from the city to the pillaged...
This is not really a guide, more like a perspective. I'm certainly looking for criticism.
I had never tried a culture game in deity, so I chose a medium-strong culture civ (I didn't want to go with an easier one like france). At first glance boudicca's trait seems pretty meh:
Druidic...
Considering the scarcity of happiness, is it counter-productive to build cities of a higher population than [number of hill/forest/jungle tiles + number of resource tiles + number of specialists of a type (science for example) + guilds if applies]?
I know there are certainly science benefits to...
I just won a deity diplo victory by selling most of my gpt for lump sum gold and buying all the CS's before the first world leader vote. It felt kind of dirty.
I'm wondering if most people deliberately eschew buying lump sum gold. It's obviously something that needs to be fixed in the game...
Ok so I started a game with America deity pangaea, and spawned on the coast. No river but a nice hill with adjacent cattle and 2x fish 2x pearl. After exploring the nearby coast I found two other coastal city locations with 4 and 6 (!) sea resources respectively. So obviously I needed to get...
I played a couple of liberty domination games recently based on moriarte's strategy, and ran into some issues keeping a good gold surplus. It seems that so many buildings are pretty much essential in the long run but I struggle with whether to build the following for maintenance and time cost...
Has anyone figured out what affects city strength and what the garrison bonus is?
It seems to be based on more than population. Do cities just get stronger over time or does it have to do with era?
Sorry if this question is answered elsewhere, if so then delete the thread.
thanks
I come from a poker background so I'm used to looking for the expected value of things. I wonder if there's been any work done to compare the values of the various in-game currency? I imagine there's more art to this than science, and the values of hammers, gold, faith, or food can fluctuate...
Long time lurker, first time poster.
I just did a little math and it seems like there is a decent argument for opening Tradition first regardless of whether you want to go Liberty or Piety or whatever. For example, with no help from ruins, you get the free settler by turn 40 going straight...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.