Do corporations still give the same benefits as it says in the Civilopedia? In previous versions, to keep track of number of resources, and whether to buy a resource or not, I made a spreadsheet that showed the benefits to each city. So, for example, the spreadsheet would show that with 9 cereal...
In version 33, there was a bug that featured air pollution fluctuating rapidly when it got to a point where it was too low (several -100's). Has anything happened to it in version 34?
I'm sorry to interrupt, I'm sure you're all busy in discussion but I had an idea where under the Feudal civic, crime in each city is reduced by -1/farm in the city vicinity, in the absence of a certain building (Courthouse?). Additionally, if the Feudal civic is selected, and there is no...
Hello, I'm having some trouble with a Russia game I'm playing. It seems I just can't progress to the next turn. I press enter, the 'press enter to End Turn' text stops blinking and I'm left staring at an unmoving screen. I've reloaded many times and played alternately the few turns before this...
Suggestion for counting population (in the demographics tab). How about each food and commerce on a tile count basically for one population point. So for example, if an unworked tile had one commerce and one food, it would count as 2 population points, meaning 4000 people live on that tile. Let...
I suggest there should be one or two more tiles in the Caucasus, the current map doesn't do justice to the size of the area. Also the leftmost mountain should be changed to a hill IMO, as there are several passes there.
In this game there were I think only 3 Jewish cities, one was Krakow, the other Hamburg and the Holy City. A respawned Germany has Judaism as state religion.
and the capital of germany is krakow.....:hmm:, weird.
anyways, here's what i got. I'm playing as Russia, Mongolia collapsed on the same turn a congress was held. The collapsed Mongols asked for one of my cities. They were given the city, and thus, revived.
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