Add this to the Inuit factoid on their Civilopedia page.
'Light hunting crossbows were traditionally used by the Inuit.'
In this link there is a picture. http://www.freezeframe.ac.uk/collection/photos-british-arctic-air-route-expedition-1930-31/p48-16-263
Whaling ports could give more gold then, as long as you have a whale resource connected to the city.
They should add at least one building or improvement that helps with snow tiles.
There could be buildings that give a bonus for snow that any civilization can build if they are near the snow. The first thing I can think of are the Antarctic and Arctic science stations. They would give science for snow tiles. Also whaling ports could increase the number of whales given from...
Snow often has hills and rivers as well. Snow is usually next to or near the coast, so the ability works with it in most cases. I have noticed that it is more likely for snow to be near coastal tiles than deserts.
If the Inuit were one of the civilizations then you would sometimes play against them as AI, or other players will choose them. Even if you stop playing as them they will still be interesting civilizations on the map. It is good to know that whenever you feel like it you can play as a...
There is a chance for each of those civilizations, but there is not a good chance for Sumer and the Hittites. Also there might not be a good chance for Morocco and Kongo. The list of civilizations that have a good chance is under ten. Given that Gods and Kings added nine civilizations as well as...
There is another expansion on the way called 'One world'. This is why I think there is a good chance.
Poland, maybe. Apaches and Kongo are not more likely than the Inuit. The Zulu and Portugal, yes. Israel I do not think so. Hittites and Sumer are already in the game. If we get ten more...
The Hittites and Sumerians are civilizations already, only in one scenario. Mali will not be chosen because Songhai is a civilization. Phoenicia will not make it because the Carthaginians are in the game and have a Phoenician leader and unique unit. The Hebrews are unlikely because Jerusalem is...
As you say, that is your opinion. There is not a great deal of civilizations left that would be considered by Firaxis. Can you list more than ten civilizations that you think have a good chance?
That is easy. An Inuit shaman mask. The masks were an important part in Inuit religion, representing things like animal totems, or the sun or moon.
I read that there is a new expansion being made. Maybe we will see nine or ten new civilizations in this one. A good chance for the Inuit...
Much progress has been done for the Inuit. There is now a working mod which allows us to test abilities.
http://forums.civfanatics.com/showthread.php?t=473872
The Inuit mod is almost entirely done now. This is the link to the thread on designing the new mod - http://forums.civfanatics.com/showthread.php?p=11787501#post11787501
The one thing we need is an animation for the Qamutik unique unit.
And if this is to be the new loading screen the words will not be in front of Apanuugpak anymore. This is better in more ways than one. It is good you have also included Russia as well.
Can we work on a scenario to go with this? The best scenario for the Inuit is when they encountered the...
Just to point it out with that one.
I am more interested in seeing the introduction screen fixed. When the Inuit civilization is loading up, Apanuugpak is hiding behind the words. Not a big deal also. Annoying nonetheless.
An excellent mod though. I am proud of it.
In the information on the qamutik you did not say that they were also commonly used in battles. People may think that they were only used for scouting or travelling.
You have a screenshot of an Inuit city that is next to a desert. This does not suit the mod.
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