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  1. crawf0rd

    Valhalla Mapscript

    A mapscript based on Firaxis's own Frontier map script. It attempts to make some fat continents, some thinner continents, and some snaky island chains. Steam Workshop Link Attached are some worlds I generated using Worldbuilder with this script.
  2. crawf0rd

    An Adaptive AI: Possible? Worthwhile?

    Hello all, I recently was thinking about the shortcomings of the AI -- more specifically in that the AI is always bounded by its code. I tried to think of solutions to making the AI more logical (it's really the tactical AI that needs work), and I wanted to present an idea for you guys to...
  3. crawf0rd

    Announcing: AI-Only Civ Tournament

    Hello everybody, I'm here to announce an AI-Only 32-man tournament running on the following settings: 1v1 Single Elimination Bracket North vs. South Map type No City States All AIs play on Deity AIs are always at war with each other A winner is declared once one AI controls all the cities on...
  4. crawf0rd

    Civ Balance help

    I am making a new civilization (I will not name it to keep the focus on the balance) and I would like some feedback on your balance suggestions. UA: +1 Golden Age point per turn per mine in your civilization UU: Scout that has +1 movement and can travel through enemy civilizations without open...
  5. crawf0rd

    Most/Least fitting Voice Acting

    Which leaders do you guys think have good/bad voice acting in terms of fitting the leader? I understand it must be hard to find a good voice actor that also speaks whateverese but some leaders just completely take me out of character. For me - Most Fitting: 1. Nebuchadnezzar - Perfect...
  6. crawf0rd

    Getting AI to build improvements outside of their lands

    In my current project, I have it so tile improvements are buildable outside of your territory, and building the improvement grants you the tile. Problem being, I can't seem to comment my way to getting the AI to try building outside of their territory. Any C++ gurus have any suggestions?
  7. crawf0rd

    Anyone want to help me write a bazillion AI quips?

    I'm currently making an immersive text mod which discards all generic text responses for the AI and replaces them with leader-unique lines. What I need from someone, or 2 people, or 20 people, however many, are unique text lines for leaders. I don't mind if you do 10 lines! Whatever works. I've...
  8. crawf0rd

    What I'm Working on - Should I continue?

    Greetings fellow modders! Yesterday, I began work on a new mod, but not just any mod. If I go through with my plans it could possibly be the magnum opus of my civ 5 modding life, but I don't know if it would really drum up interest. The mod would change many things, but one of the hallmarks, and...
  9. crawf0rd

    Leaderboards!?!?!

    I just noticed in "other" there is this cool leaderboards feature that ranks everybody! Do you guys know of this feature? Lets discuss it!
  10. crawf0rd

    AI to AI lux trading

    Why is it that ais will trade luxes to each other but wont come to you with offers? I know the leaders have chat rows dedicated to offering a lux trade. Has anyone seen any info in the dll or lua files?
  11. crawf0rd

    Which Tree should I replace with a new Culture Tree?

    I am currently making a mod that divides Piety into two branches: Piety, the faith branch, and Aesthetics (name subject to change), the culture branch. What I don't know is which branch to replace. I was thinking Patronage, but maybe Rationalism. Commerce is a wild card idea.
  12. crawf0rd

    Social Policy Split

    Introducing Social Policy Split! This mod aims to give a more unique, yet difficult choice when choosing Social Policies by splitting the branches into two sub-branches, each with a target demographic (ie: one Tradition branch is for OCC, one Honor branch is for barb-hunting). To balance the...
  13. crawf0rd

    Diplomacy: Back to square one?

    Since the fall patch, Diplomacy seems to have jumped back to vanilla. In literally every game I have played, by at least the medieval era, every civilization has denounced me, and is either Hostile or Guarded. If I dare sign a DoF, my new friend will denounce me 4 turns later. If I look at the...
  14. crawf0rd

    Regarding City-State Empires

    I have a few questions on good strats for creating City-State empires: 1st. My city-states always seem to squander their troops fighting against other civilizations, even when playing on immortal. How do I choose a good city-state to fight my enemies? 2nd. How far are city-states willing to...
  15. crawf0rd

    Possibility on re-adding Pact of Secrecy?

    I found a few mysterious lines of text in the DiscussionDialog.lua file regarding the Pact of Secrecy. Upon de-commenting those lines, I was able to get this far: But even after the AI's met other leaders the button stayed grayed out. Attached are the original discussiondialog file from G&K...
  16. crawf0rd

    War Elephant rush ideas?

    I wanted to make a thread touching on the topic of the War Elephant. These things are great. Let's compare them to the Chariot Archer, the Archer, and the Composite Bowman: War Elephant Combat: 9 Ranged Combat: 11 Movement: 3 Cost: 70 hammers Tech: The Wheel Chariot Archer Combat: 6...
  17. crawf0rd

    Help: How to use if/then/else with SQL

    I can't for the life of me figure out how to make a working if/then/else statement. I'm trying to make one that would work like this:IF NumOfApples = 5 WHERE Type = AppleBasket THEN NumOfOranges = 2 WHERE Type = OrangeBasket ELSE NumOfOranges = 3 WHERE Type = OrangeBasket I hope the example...
  18. crawf0rd

    Ai forgot it was playing G&k?

    Ok, maybe you thought from the title that city states were asking me to eliminate one another, but no. Here's the situation: I am playing on immortal (My first try, maybe thats it). I have amassed a bunch of triremes to attack England with. I didn't see her navy, and after a few turns we agree...
  19. crawf0rd

    Unique Ability Elimination Thread

    Same rules as the other elimination threads, +1 to boost an ability you like, -2 to hurt an ability you don't like. Give reasons why! Without them your vote doesn't count and may be flagged for spam! Unique Abilities: Manifest Destiny: All land military units have +1 sight. 50% discount when...
  20. crawf0rd

    Converting building art def to improvement

    I was looking for a way to convert the art definition of a building into an improvement art def. I saw it in Pazyryk's (right?) Ea mod, and it was an inspiration for a mod I'm making. I ran into the problem that I didn't know how to use a building art def as an improvement art def. I looked into...
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