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  1. Schmiddie

    [Discussion] New feature / unit: Construction Engineer

    I had an idea for a new little feature. Due to the new building chains, ships, etc., the construction in many areas takes much longer than before. Some like that, for some the construction may take too long. Anyway, would it be possible to introduce a unit (not a profession I think)...
  2. Schmiddie

    Animation question: How to increase the occurence of "fidget" animation?

    Hi Folks, I have a question regarding animations. Is there a possibility of increasing the occurence of animations? Example: I often wait 1-2 minutes until the unit on the map (in "idle" mode, not fortified) starts their fidget animation. Any ideas how one can increase the occurence so...
  3. Schmiddie

    Historical natural events?

    Howdy Folks, I just read a post about an historic natural event in the past: A thought came to my mind - Maybe we could implement some historical natural events, which can influence the settlers - let's see it as providence or bad premonition - positively but also sometimes negatively. -...
  4. Schmiddie

    Graphic features and other improvements

    Hi folks, I have started this thread specially for graphic improvements / amendments of WTP. Here is my first one I like to share. To my view desert could need some improvement. I therefore intend to implement a new bonus ressource only for desert: - Cactus! The cactus currently gives some...
  5. Schmiddie

    [Vanilla] Help needed - whale effect to be identified

    Dear all, I feel currently a little bit desperate. I tried to fix an issue with Civ 4 colonization. We have adopted the whare ressource into our Mod RaR/WTP a long time ago. However, it seems that the ressource never worked like in Civ 4 vanilla. The effect (water splash and spray) of the...
  6. Schmiddie

    Show me your colonies!

    Do we really have no thread for screenshots? Well, here is one... It is around 1630. I play the English on gigantic map with historic starting places for Europeans and Natives. The Swedish have their main colony nearby and therefore I built a strong fort to secure my southern colonies. We...
  7. Schmiddie

    Diplomacy with King and other Europeans

    Hi Folks, One part of the game I'd like to get improved since Col 2 has been released is the deplomacy between - the Player and his king - the Player and the church (church implemented by RaR) - the Player and other European Powers (AI) - the Player and Natives (AI) Of course, the limited...
  8. Schmiddie

    Captured City Art Mod [IMPLEMENTED]

    Hi Folks, long time ago I found a mod comp that allows a captured city to keep its city graphic - until the citizens "change their side", i.e. some time after a city has been captured it has still its city graphic from the former nation it belonged to...
  9. Schmiddie

    Graphics that never made it into RaR

    Hey folks, It is great to see that there is activity and a new mod that continues the history of TAC and RAR. I have some unit graphics and building graphics that never made it into the RaR mod. However, i like these models and it is a pitty that there was no opportunity to implement them. If...
  10. Schmiddie

    [Religion and Revolution]: Download and Instructions overview

    Welcome to Religion and Revolution - a modification for Civilization IV: Colonization Religion and Revolution is a huge mod or one could say it is a complete overhaul for "Sid Meier's Civilization IV: Colonization" developed by an international team of passionate modders. At first it was a...
  11. Schmiddie

    Survey regarding the change of raw materials and goods

    Hi Folks, I'm currently thinking about the change of some raw materials and goods. Based on my own experience I never use valuable wood/furniture, red pepper/spices, wool/wool cloth, rock salt/salt, grapes/wine and luxury goods. Since I'm currently thinking of a re-balance of the available raw...
  12. Schmiddie

    Production modifier / bonus - improvement of the economy

    Hi Folks, based on the idea of vetiarvind and his idea of production modifier / bonus for worker which are specialists in a similar profession Link: http://forums.civfanatics.com/showpost.php?p=13153744&postcount=8 I have thought about this in more detail. I like this idea very much...
  13. Schmiddie

    New caravel or old caravel model: What do you like?

    Hi Folks, Now I have a luxury problem with the caravel graphic. Due to the fact that I have 2 good graphics, I would like to know which graphic you guys - the community - would like to see ingame: 1. The "old" style (right one): The vanilla one with improved cannon model or 2. The new...
  14. Schmiddie

    New galleon model

    Hi Folks, I have created a new galleon model (could be also used as carrack). The model is from Civ5, the animations are from the "galleon" (colonization). The damage animation works. However, I tried to implement the damage texture in nifscope as well several times, but it does not...
  15. Schmiddie

    New units for Colonization

    Hi Folks, Please find attached 3 new units for Civilization:Colonization: - French Guard (Napoleonic Era) - Austrian Guard (Napoleonic Era) - Siege Artillery (British) The models are from Civilization 5 and are based on the Veteran_Musketman and Imperial_Canon model. Animations...
  16. Schmiddie

    Hovering Pigs

    Hi! I've got the following problem: I try to improve a bonus ressource "pig": If I place the pigs on a hill or a peak the animation is not adapted to this setting. It looks as if the pig "hovers" above the hill/peak. Other bonus ressources don't, the bison for example...
  17. Schmiddie

    Small "Sub-Mod" of Religion and Revolution

    EDIT: Submod no longer required (since Release 2.2). Therefore download link deleted! Hi Folks! I have made some changes of the mod for my personal taste and due to the fact that some players also mentioned that it would be nice if some small things could be changed (the train for...
  18. Schmiddie

    [Religion and Revolution]: European and Native City Styles

    Hi Folks, For purposes of clearness I start a new thread for discussions about the "City Styles" of European and Native Cities. We have implemented a lot of new nations, one European (Denmark) and a lot of native nations/tribes. I think this is a good reason - and in general a nice...
  19. Schmiddie

    [Religion and Revolution]: A new military system

    Hi Folks, Today I would like to present you my thoughts about a new military system in Colonization 2. I think R & R hasn't established or thought about a new respectively a revised military system until now, right? I think the military system of TAC is good, but R & R could improve...
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