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  1. M

    Liberating your own cities

    Apologies if this is a topic done to death, but I found out something interesting yesterday. I was planning vanilla Civilization V, and it happened to be the first time that I've ever liberated one of my own cities. Before the liberated city was originally conquered, my global happiness...
  2. M

    Build Orders...by faction!

    So, I've revisited SMAC, and I'm very interested in moving up in difficulty from Librarian. I've found that my build order is typically the same, regardless of whether it is my first city or my 100th city: build foot unit optimized for garrison duty, build former, build colony pod, build base...
  3. M

    Reintroducing Diplomatic transparency

    I really don't like how Civ V hides the weight of previous player behavior in determining the diplomatic stances of AI civilizations. I really, really liked how players could actually see the numeric weights behind the AI diplomatic opinions in Civ IV. I recognize that obscuring the...
  4. M

    Let's give every civ a UB or UI!

    One of the things I liked about the Civ IV expansions was that each Civ got a UB in addition to a UU. So, in the interests of balancing, I'd like to suggest something similar for Civ V. Rules: 1. The UB takes priority: if an existing Civ has no UB, a UB must be suggested. 2. An existing Civ...
  5. M

    Questions about the 1000 Temples achievement

    Of all the achievements of vanilla Civ V, this one sucks the most, especially when trying to do it without save scumming. 1. Are slow built Temples the only ones counted? For example, do I still get credit for Temples that I got through Legalism? What about Temples I rush buy? What about the...
  6. M

    Barbarian unit stats in Gods and Kings

    Is there a reason why the Barbarian exclusive unit stats weren't listed on the CivFanatics Gods and Kings unit list? There are two Barbarian exclusive units that I know about: the Brute and the Galley. If I recall correctly, the Brute had the same stats as a Warrior, but the Galley was...
  7. M

    Mounted units! What are they good for? aka why mounted units have been sidelined

    A recent foray to the Unique Unit elimination thread made me realize the scant amounts respect I have for most mounted units in Civ V. Maybe it's me, and I'm just using them wrong...or perhaps it's just that I stubbornly refuse to get Gods and Kings? Anyhow, from what I can observe, the...
  8. M

    Charge ability/promotion for mounted/armored units

    This ability/promotion allows a mounted or armored unit to attack any adjacent enemy unit not in a city tile, and if the mounted/armored unit survives the attack, it will end up on the hex on the other side of the adjacent enemy unit. The mounted/armored unit can only use this condition if ALL...
  9. M

    Added unit name functionality

    Maybe I just don't know how to do so, but I'm getting a little bit tired of how Civ V only lets you rename units when they have an available promotion. I'd love it if the new expansion could give me the ability to rename units anytime I want, not just when they are about to be promoted...
  10. M

    Cultural Promotion

    When culture was introduced in Civ III, and promotions were introduced in Civ IV, I had the wild idea of a high level promotion that increased culture to reflect how some military units are a culture unto themselves, given their lengthy traditions and history. However, I had some difficulty...
  11. M

    Convince me about playing on any speed lower than Quick

    I admit it, I play on Quick speed. It's mostly because I like the quicker pace of building and research, especially in the early game. Finally, I like how the cultural requirements for new policies are much lower in Quick games than other speeds, for the same exact benefit. Ditto that for the...
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