The pressure listed below the icon is the INCOMING pressure of religions.
The reason your holy city shows (+20?) pressure the instant you found a religion is there needs to be a way for your religion to hold its own within its own walls, hence the "ghost" pressure to insure your holy city...
alright do you have like an email address or something? They're all contained in a word document and I don't think there is a way for me to upload a word document to this website...
oh man, so sorry I completely forgot about this. The past few weeks have been so crazy... Anyway my life has calmed down so if you want I can go ahead and create the civilopedia entries?
Oh and I saw you're looking for more help, I'd love to be part of the design process. I've never tried to...
Hey "The Little One", I was wondering if you would want some extra help on your LOTR mod? I understand completely if you are wary of "too many cooks in the kitchen" or whatever, but if you are open to it I'd love to be a part of designing this wonderful alternate CIV experience :D
Ooh i like the Harad UA...
For the dwarves i was thinking all mines produce +1 gold since their existence revolved around riches, but it needed to be paired with something to make it stronger. I like the "move through mountains" carthage ability, pair that with mines +1 gold and you have a...
Lol at Valinor, they would be a nice addition but i see your point. I think the timeframe is just fine, i mean Civ has always had classical civs playing renissance civs. Its just part of the game.
Anyways, here's my thoughts. not sure if they are good ones, but here goes:
Shire
UA: +20%...
have you solidified the other coming civs' UAs and UUs/UBs? I'd be really interested in what they are, as I had some random ideas pop into my head for Shire and Elven civilizations.
Keep it up, it looks really good!
Oh, and I'd be curious as to what all the 15 Arda civs are, as I tried to...
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