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  1. Chean

    [WTP] Quick questions

    Ah, I see, I only read a recommendation to use FaireWeather Ex (instead of other, older scripts) written a few months ago; not a gamebreaking problem anyway. :) BTW, fantastic work on the mod, captures the great feel of ColDOS while adding so much in the way of options and choices :thumbsup:
  2. Chean

    [WTP] Quick questions

    Maybe it's a map generator issue (using the included FaireWeatherTweakEx), but not finding any tiles where yerba leaves can be grown. Should be hilly marsh terrain? But all the (many) marshes I ever see are flatlands, while the "wet hills" are always wetland.
  3. Chean

    [MOD] MagisterModmod

    Think that's the one that Magister posted corrected code for here: https://forums.civfanatics.com/threads/magistermodmod.455111/page-187#post-16286170
  4. Chean

    [MOD] MagisterModmod

    Yeah, I think you're right about that having been a coincidence. Changed the tag back and tried loading an old save from when I had just taken Acheron's city; and the ritual is buildable at that time, so I guess it was a fluke that simply reloading would've sufficed to solve. :thumbsup...
  5. Chean

    [MOD] MagisterModmod

    I recall that I also couldn't build Stir from Slumber, despite meeting the listed requirements; until after I edited CIV4ProjectInfo.xml -- it has <iMaxGlobalInstances>-1</iMaxGlobalInstances> in the June 22 version; changing that to 1 (or a higher positive number) was needed (in addition to...
  6. Chean

    [MOD] MagisterModmod

    Ah right, I remember pre-emptively editing that ritual after reading in this thread that it was fatally bugged (see https://forums.civfanatics.com/threads/magistermodmod.455111/page-189#post-16299102 , changed it to Magister's code to apply for animals owned for everyone). Building the ritual...
  7. Chean

    [MOD] MagisterModmod

    Hmm. Maybe the debug.log then? Last few lines may have the ID and location of problem unit or stack. "Cannot start mission of type 1." shows up pretty regularly in my BBAI logs too, without causing any apparent issue; so probably unrelated.
  8. Chean

    [MOD] MagisterModmod

    Had a similar thing a while back where a particular AI civ got caught up in a infinite loop deciding where to move a particular stack. IIRC the problem was apparent in the BBAI log (file name BBAILog - leadername.txt, should be in the Logs directory next to where Saves are stored); I think that...
  9. Chean

    [MOD] MagisterModmod

    A few more notes while I remember: Adventurers leave a LOT of permanent sluaghs behind just from their downgrading/upgrading. Say a Shadow downgrades to Adventurer, then is upgraded to Adept-Mage-Archmage over the next turn or two, in the same location; a sluagh for each previous stage is...
  10. Chean

    [MOD] MagisterModmod

    Very nice to see this modmod is still worked on from time to time! A couple of things I noticed when playing the June '22 version: you can get Condottieri (I think that's the plural) and Hollow Men as lair results; which will abandon you instantly, potentially before you even see the unit...
  11. Chean

    Caveman 2 Cosmos

    Assuming it's the same behaviour that I've noticed, it's not quite that - instead, whenever a unit attacks a worker, the game automatically skips the rest of the attacking unit's turn - even if it has movement points remaining - moving on to the next unit. If you manually go back to the...
  12. Chean

    Caveman 2 Cosmos

    Them? Them who? My point is that the Empire State Building doesn't discriminate between goods-resources and culture-resources: in my game I already had 1 Franks culture resource, from owning their cultural wonder, and then the Empire State Building gave me another copy, as well as another...
  13. Chean

    What is your favorite civ to play?

    Babylon under Nebuchadnezzar; trait combination suits my playing style very well, and the Middle Eastern culture group is a solid one.
  14. Chean

    Caveman 2 Cosmos

    Suggestion: exclude the culture-resources from the possible boni that the Empire State Building can grant; seemed a bit odd when it gave me a Klamath and Franks upon completion. ;)
  15. Chean

    Caveman 2 Cosmos

    Thank you! I did have that option enabled, got it working after unchecking. :) Yet another small question: is it intended that the National Park national wonder gives free specialists from forest preserves, but not from treefarms or hybrid forests? Seems like an oversight, as currently it may...
  16. Chean

    Caveman 2 Cosmos

    Ah yes, I see now that that info is actually given in the Sevopedia; not sure how I overlooked that earlier. :blush: Anyway, thanks! Oh, another question - are Sea Tunnels not yet implemented? I can't seem to get the option to build them, not even with Constructor ships (which are pretty...
  17. Chean

    Caveman 2 Cosmos

    Great work on the mod, I've been enjoying it a lot. Have a couple of questions, though: First, with Realistic Corporations turned on, is it necessary for more than one civ to research Corporation before any of them will be founded? I've reached the middle of the Transhuman techs without seeing...
  18. Chean

    Feature Requests and Discussion

    Another nice (IMHO) feature of the Erebus in the Balance mod: "Sheut Stones and Nightmare promotions are automatically applied where appropriate" Would love to see this in More Naval AI too. Having these resources function like bronze/iron/mithril makes them more interesting as buffs (and as...
  19. Chean

    [MOD] MagisterModmod

    Great to see you're still actively developing this excellent modmod, MagisterCultuum! :) One little thing I noticed with the current - Dec. 24 - version; Margalard is still lacking the banana affinity which Gurid has, and which you mentioned you'd be adding back on page 20 of this thread.
  20. Chean

    [MOD] MagisterModmod

    Sounds good; made that same change in my copy now. Great, thanks! Will be giving that a try soon. Good points about the drawbacks of an early Infernal Pact; it's just that I was envisaging playing as Hyborem, and only completing a single pact before switching, even though doing so may well...
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