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  1. 3

    Multiple maps?

    I think that it's high time we implemented multiple maps in CCtP in order to add a new dimension to the game. We should try to implement something analogous to the viewports and multiple maps concept of our spiritual predecessor Caveman 2 Cosmos, as it seems the best way of doing it while...
  2. 3

    Multiple maps

    I remember that when the DLL for G&K was just released someone had created a multiple maps utility for Civilization V. Does anyone know where that thread is? Thanks in advance for any help.
  3. 3

    Force city to work no tiles

    I was wondering if it is possible to force a city to work no tiles surrounding it. I wanted to create a tile-yield importation system that varies with policies, technologies, and the like, so it would obviously make no sense to work tiles and give double benefits. Any help is appreciated.
  4. 3

    Corporations

    How would it be possible to create corporations using Lua? Basically, I would like to create Lua objects that could do the following: Produce "gold", "science", "food", etc. and store these values, with the actual values of these to one's empire determined by other functions (taxation...
  5. 3

    New Diplomatic Modifiers

    Are these possible to add and apply with Lua?
  6. 3

    [Lua] Adding a given integer each turn

    I want to create a new per-turn value within Lua, that is not a YieldType but is calculated based on existing yields. I would like the code to output both the per-turn value and the cumulative value so that I can use both as a part of gameplay. Is there a way for me to do that?
  7. 3

    [Lua] Getting GPT from a city?

    From looking at the Lua reference there seems to be no method for this. Is there a way in which the various yields produced by a city could be gotten through Lua? I want to make a modmod of Gedemon's cultural diffusion mod to incorporate these factors.
  8. 3

    Policy-Associated Wonders

    Policy branches should each have world wonders associated with them, that can only be built while that policy branch is active: Tradition - Sphinx Liberty - Parthenon Honor - Himeji Castle Piety - Temple of Solomon Patronage - Leaning Tower of Pisa Order - KGB Autocracy - Juche Tower...
  9. 3

    [Lua] How to make policies unattainable by player?

    I wanted to create a mod with a political angle to it, where a legislature makes the decisions on various policy areas (obviously if the player desires so). In order to do so, I created a bunch of ideological "policies." I don't want these to be actively gained by the player, I would like them...
  10. 3

    Is there "SetWinner" function in Lua?

    I wanted to create a mod where the victory conditions change with era, and I also wanted to add another VC. Is it possible to assign victory to a given player through Lua based on the desired conditions?
  11. 3

    Feeding DLL information from an external application

    In order to improve the speed of playing mods, especially when they are played in multiplayer hotseat/PitBoss when that is released, I was thinking that I could create an external application running on a grid-computing platform in order to process the AI and various other aspects of the game...
  12. 3

    Multithreading and other performance improvements in CiV

    Does have any ideas of where this may be possible? It is a necessity to implement this so that people with fewer than 6 cores in their computer's central processing unit are able to play heavy CiV mods. I was thinking that in the space of unit movement there is a lot of space for improvement...
  13. 3

    A Total Conversion of this Mod which should be Implemented Upon DLL Release

    Civilization V: Geopolitics Phase I: Political Control Some buildings should affect a specific aspect of political control, such as the Tax Office, which should provide a bonus to political control based on gold per turn output in a city. Centrifugal factors should be calculated with a...
  14. 3

    Corporations and Trade

    Has the idea of not being an immortal communist autocrat ever come up in this thread? I think that corporations should be a feature of the game, initially being local in nature but eventually becoming global and perhaps more than that as the player colonizes other worlds. Corporations will...
  15. 3

    New Civ Trait System

    To make the game more dynamic, a new Civ-naming/UA-giving system should be devised. A Nomadic Era should also be added before agriculture to allow some headway before you settle down and gain the character of a civilization. All civs should be introduced only as "a Tribe of Man."
  16. 3

    A Total Conversion of this Mod which should be Implemented Upon DLL Release

    I had once made a thread called Civilization V: Geopolitics proposing a complete conversion of the game that would make it more realistic and fun at the same time. The thread is now dead, but I think that those ideas would have a perfect synergy with this mod. Once the current issues are ironed...
  17. 3

    I hope that this isn't a useless duplicate of the Steam Workshop/GitHub but....

    Wouldn't it be good to have a single application through which users could install mods? It does become annoying and tedious to load my MODS folder and put a new mod in every time. A single application, with an XML file containing all the URLs of mod files, could download, place in the MODS...
  18. 3

    Modmod of Gedemon's Cultural Diffusion - is this proper Lua?

    I was mucking around with Gedemon's Cultural Diffusion (v11) and changed some of the code so that cultural diffusion would account for factors in addition to culture. I would like to know if the Lua I used was proper, and whether my modifications would result in any change in-game if playtested...
  19. 3

    [COMMUNITY EXPANSION IDEA] Civ V: Geopolitics

    Because Firaxis is not going to make this expansion, I think that the community should make it. While I do not have an expansion idea fully formed, I think that I do have enough ideas to get across what I want to say. It is, in fact, a good thing that I am not completely done with the ideas, as...
  20. 3

    Free DLC Civs?

    I don't play with animations on anyway, so static leaderheads are okay. In addition, the DLCs are overpriced and not essential to the game. Would it be possible for anyone to make the DLC civs with static leaderheads and no sound? Or would it violate copyright to do so?
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