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  1. Hypereon

    [Lua] Urgent help with an event

    I'm seeking help with this ambitious decision-event I've been trying to get working for three days now... I'm trying to fire this event after defined number of turns after a decision is enacted. The decision itself and all the locals and text keys seem to work correctly. The Lua logs are...
  2. Hypereon

    [LUA] Quick request regarding Events & Decisions

    Hi! I am coding a decision, that makes an 'event' to appear in a couple of turns. How do I schedule an event to certainly appear in, i.e. 5 turns after enacting a decision? Thanks, in advance! :)
  3. Hypereon

    [Lua] Finding road/railroad connections?

    Short question regarding a UA: How do I define via Lua whether a city is connected to the capital by road or railroad? Or, is it possible to find an event when a railroad connection is completed? Thanks in advance! :)
  4. Hypereon

    [LUA] Finding cities with trade routes?

    Hi! Short request again with Lua. How do I cycle through all the cities of the game and find the ones that have a (sea) trade route with the player's civilization? Thanks in advance! :)
  5. Hypereon

    Era Soundtracks?

    A short question: Has there been found any way to make soundtrack music pieces vary between Eras? For example: if I play in the Renaissance, the game would play the music tagged with Renaissance era, like in Civ IV.
  6. Hypereon

    Health & Plague compatibility?

    Is the current version and compatibility patch compatible with the newest version of FramedArchitect's Health & Plague (the one with named plagues and such). It seems to me it isn't. Is any update coming any time soon? :)
  7. Hypereon

    [LUA] Help with coding UA

    Hi! Some help is needed again. Is it possible to code this ability and how? First part is simple and can be coded with XML. Gain culture from unimproved forests. Next is the problem: The culture gained this way contributes to Rune Singer generation. There are two ways to do it, to make...
  8. Hypereon

    Affecting unit costs with Lua?

    Hi! I need some help coding this unit ability: Counting the cities and moving the unit costs is the part I'm concerned with, yet little clue... :confused:
  9. Hypereon

    Adding city art?

    Hi! A short question: Has there yet been any progress on how to add new City art, like adding models for new wonders or buildings? Like, anyone, anything? This has been a mystery since the first days of Civ5 modding... (I'm constantly returning to Civ 4 just because the dullness of current...
  10. Hypereon

    Evolving civilizations and dynamic history

    This is practically an idea and suggestion, but I'll post it here because I'd actually want to learn how to get this working. As JFD has now released two name-changing civilizations (Sardinia-Piedmont changing to Italy and Papal States to Kingdom of God with a decision), it has got me...
  11. Hypereon

    [LUA] Checking if on an allied tile - code not working?

    Hi! I'm trying to code this unit ability: "Gains experience every turn when stationed on a civilization's territory you have declared friendship with. " and I came up (with some aid from JFD's Stalin civ) with this kind of code. Somehow, I can't see any effect when playing this mod - otherwise...
  12. Hypereon

    [LUA] Calculating another player's happiness?

    Hi! A short question: Is there a way to calculate the positive happiness (happiness-unhappiness) of an other player, like the gold rate in this reference? otherPlayer:CalculateGoldRate() Any help is greatly valued!
  13. Hypereon

    Regna et Res Publicae - Hypereon's Civilizations

    Map of the Union of Kingdoms and Republics in Anno Domini 2015 Hypereon's Regna et Res Publicae - Kingdoms and Republics Welcome! This is the thread for my modded civilizations, starting with Mannerheim's Finland and Urho Kekkonen's Finnish Republic. Some of you may still remember my Finnish...
  14. Hypereon

    [LUA] !Help! Promotions from cultural output

    Hi! I'm trying to code this trait to Lua (I'm a newbie) and got my code finished. Units get unique promotions based on nation's Cultural output. I got the promotions in the game: But every time I test the mod, I can't get any of these assigned to my units. These promotions are...
  15. Hypereon

    Getting GP points from Unit XP?

    I've been unsuccessfully trying to figure out how to code this trait: "Gaining Unit Experience summons Great Writers in the capital" that basically means that every point of XP is put into the Great Writer counter of the Capital city of the player. Adding GW points seems simple but the...
  16. Hypereon

    Yield from filling Great Work Slots??

    So, I'm building a Shrine with a GW of Writing slot that will add extra faith when filled. Pouakai and Sukritact's Burma did this with +2 Gold, and I tried to replicate this with adding Burmese Civilization's BuildingYieldFromGreatWorksInBuilding.lua and Tables.sql in the mod. Tables.sql...
  17. Hypereon

    [LUA] Help: Bonuses for a unit from explored tiles?

    Okay, Hypereon's here again. Now I'm making a unique unit for my civilization Kalevala Finns, the Rune Singer. Basically, that's a scout which after having explored some tiles (30-50?), may be expended near a city for a unique Rune (Piece of Kalevala) - a Great Work of Writing. I would like...
  18. Hypereon

    [LUA] Adding combat bonus according to yield output?

    I'm completely new to Lua and I'm working on a complete overhaul to my Finnish Civilization mod that will add alternative leaders and complete updates to current playstyle. When pondering a new UA for Mannerheim to replace a dull straigth strength bonus in own lands I came to this...
  19. Hypereon

    [Just for fun]Mr. Beard Civilization V

    Of these new leaders announced for Brave New World, three leaders' (+Shaka) mighty facial hair has gained adoration from all the community. But can they compete with existing bearded leaders? I've put into this poll 17 more-or-less bearded leaders of Civilization V including upcoming...
  20. Hypereon

    The Finnish Civilization for G&K with custom Leader Music

    Hi everyone! After a lot of work I have finally completed my first mod for Civilization V. Hope you like it. :) The Finnish Civilization for Gods & Kings with custom Leader Music This mod adds in Gods & Kings my home country, Finland. Finland specializes early game in faith and culture from...
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