I think the core of the problem currently is that both ends of the ITR get a boost to both food and production regardless of which one is ahead or behind on those yields.
A more balanced system, I think, would be to base yields on the sender's food/production. For example, ITRs could have the...
That's not true. At any number of cities 7+ you can use all TRs internally giving 3 incoming and 3 outgoing at each city.
The easiest way to think about this is to number all your cities from 1 to N (for example, in the order they are founded). Each city sends its TRs to the next 3 cities in...
Right, but gold now is more valuable than gold in the future. If you give the AI 2gpt they will give you a lump sum of 45g, so they will loan you that 45g up front if you promise to pay them back 60g over the next 30 turns. This is perfectly reasonable.
Luxury resource trades should work the...
I kinda feel like this is the wrong solution to the problem. It seems like a big part of the issue with lump sum transactions is the bug where the AI undervalues that gold. 1gpt = 22.5g, so a lux should trade for 8gpt or 180g lump sum (rather than 240g). As it is now, the AI actually rewards you...
Looks like a pretty decent start to me. You have 3 deer, a wheat, a flood plain, and a river plains for food. You might want to buy one or both of those deer to get rolling in the early game, but once you get a granary in a few turns you should be fine on food.
You've also got 3-5 luxury...
In addition to excessively large RAs, it seems like there is a science overflow bug as well that can make a big RA bonus even more impressive. My latest game was a Babylon Deity OCC science victory (Pangea/Standard/Standard). Late game I was 2nd in science with Montezuma well ahead of me. I had...
Indeed. I just wanted to make it clear that the AI isn't really being stupid in this case. It genuinely doesn't know you are there if you leave that one tile gap between your troops and their border.
I'm glad I'm not the only one that sees this as the primary benefit of the Tradition opener. If I'm remembering correctly its actually a 75% reduction in border growth cost and it applies to all of your cities (not just the capital). Its a HUGE help in filling in those spaces between cities if...
It doesn't say anything specifically, but I can confirm that Pagodas (and I would assume all religious buildings) provide local happiness. Its really easy to confirm by buying a Pagoda in a size 1 city and see your happiness go up by 1 instead of 2.
I'm pretty sure that any happiness you get...
I'm pretty sure you only have vision 1 tile beyond borders, so if you leave a 1 tile gap they shouldn't know you are there unless they have a unit in the area to spot.
If you can pickup Ceremonial Burial that will cover another +1 global happy per city. With Meritocracy and Order that completely eliminates per city unhappiness. You can then grow as many cities as you want as much as you can build local happiness in each.
A city must have converted to a religion to apply pressure to other cities. Cities never pressure themselves (except for the bonus pressure you get in a holy city).
Trade routes, open border, etc don't make any difference in the pressure system. By default any city with a majority religion...
In my latest game I set out to get the Celtic achievement for building their 33rd city but it ended up being a great test of an ICS strategy as well.
I rigged the map a bit for the purposes of the achievement doing 2 civs on a standard size map (meant to do no city states, but ended up with 4)...
They should be fairly balanced once the Printing Press bonus kicks in. The 30% radius boost from Itinerant Preachers gives you a 69% larger area of effect (1.3^2), which is pretty darn close to the 68% you get from Religious Texts.
I personally prefer Itinerant Preachers since it can bridge...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.