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  1. Mercade

    Random City Name Chances

    During the livestream, Ed said that: when picking a name for your next city it makes a list of the next 10 available city names and randomises a name from that list of 10 with a linear distribution where the 1st name has 10x the probability of the 10th name. That leads to the following city name...
  2. Mercade

    Attacking Aliens when exploring the Fog of War

    While exploring the Fog of War, it happened twice to me now that when you put a go-to command a few fields onto the FOW it causes to attack an alien that just happens to be lurking on the tile that you're going to. Instead, it should wait one tile before the imminent attack and wait for you to...
  3. Mercade

    Puppet switching to Default Focus

    As far as I know, puppets are always focused on Gold. However, just playing with Portugal I had conquered America and made a puppet of Washington. Obviously it was having a Gold focus, which was fine .. two hills with gems nearby. However, since that caused the city to be stuck on 2 pops, I send...
  4. Mercade

    Navel Trade route through City Ruins

    An Ottoman City of Bursa was the single tile passage between a large lake and the ocean. They had a trade route (from another city) the passed through Bursa. Then several turns after I razed Bursa to the ground the cargo ship happily passed through the city ruins, and it would have gone back...
  5. Mercade

    Civ5 BNW Bugs Sub Forum

    Since we have a Civ5 Bugs Forum and (had) a Civ5 G&K Bugs Forum, it seems logical to create a Civ5 BNW Bugs forum to sort and track the bugs reported specifically on BNW as there are likely to be a lot of posts on it.
  6. Mercade

    Pre-Order Brave New World

    This thread aims to provide an overview of all stores that offer a pre-order of Civilization V - Brave New World. Prices and offers can change without notice. If you have updates, please post in this thread. Download Gamersgate.com - USD 26.95 - EUR 26.95 Gamingdragons.com - EUR 19.95...
  7. Mercade

    Gods + Kings forum gone ?!?

    The Gods + Kings forum seems to be gone?!? See below image. What's up with that?
  8. Mercade

    Hall of Fame and Scenarios

    Having played a few scenarios of G+K (Fall of Rome, Empire of the Smokey Skies) I notice that their scores aren't displayed in the Hall of Fame. A game with a new G+K Civilization (e.g. William of the Netherlands) shows properly. I don't play with any mods other than the official DLC. Is there a...
  9. Mercade

    [1.705] Air units visible in enemy city

    This happened in the Empire of the Smoky Skies scenario (no other mods loaded), but I believe it to be universally valid. As per below screenshot, there is an enemy city still covered by the fog of war. However, I can see that the city has one air unit, and when clicking on the air unit widget...
  10. Mercade

    Stranded Sea Beggar

    Below picture of a Sea Beggar stranded on a peninsula is not doctored ... I used it to capture a small enemy city. Then the Sea Begger was allowed to stay in the city and thus on land to heal while the city was burnt and destroyed.
  11. Mercade

    [G+K 1.705] Mined coal from ally isn't available to player.

    Playing as William of the Netherlands, I do not have coal, but my ally Wittenberg does have coal. There also is a mine on top of the coal, but he's not sharing with me (my coal count is 0 and I cannot build a factory). I tried to pay him 200 gold to get him to connect/share the coal, but also...
  12. Mercade

    Gods & Kings Smiley for CivFanatics

    Seems the Site Feedback Forum isn't getting as much traffic as this one. Please see this thread for a proposed Gods & Kings smiley request for entries. (please don't post your entries or feedback in this thread)
  13. Mercade

    We need a Gods & Kings smiley

    Guess we need a Gods & Kings smiley... Taken from the Gods + Kings logo as displayed on the home page, here's an attempt. It's a grey logo, but since it's so small I've made it more light to stand out. 1. (first try) 2. (General Olaf added some yellow) Comments and feedback welcome ...
  14. Mercade

    Many Scenario Achievement descriptions don't refer the scenario

    Many of the achievements associated with scenarios are have an incorrect description as they don't list the scenario they are associated with. This way they don't behave as the tin advertises. Fear the Turtle "Win the Korean Scenario as Korea" -> Correct. Samurai Delicatessen "Win as Japan"...
  15. Mercade

    383 - disappearing promotions?

    This is something that I haven't been able to repeat in demonstrable steps, but somehow I have the distinct impression that I've had promotions disappear on me if I didn't apply them immediately. I'm playing with standard settings (delayed promotions not allowed). It goes something like this...
  16. Mercade

    1.0.1.383 Lighthouse effect incorrectly described

    The civilopedia and tooltip for the lighthouse say that they give +1 food on Ocean tiles. In the game it can easily be verified that this effect is also present on coast tiles. The text of the civilopedia and the tooltip should be adjusted to reflect this. I propose the neutral term "sea...
  17. Mercade

    [275] Tooltip should say: must be in own territory to upgrade

    While playing Catherine I had a unit that was up for promotion. I had the necessary cash and was in the territory of a City State that was a Friend. Yet it said I wasn't in "friendly territory". How friendly can it get? :crazyeye: Edit: removed the attachment
  18. Mercade

    Petition: Allow puppets a different focus than gold focus only

    Whenever you make a puppet, it automatically switches to gold focus. A common side effect of this is that cities quickly stop growing whenever there's a gold, silver or gem mine nearby. They may even shrink because available food is taken away from the population. As example the city of...
  19. Mercade

    [1.0.1.141] Economic Overview: Production not correctly shown

    In the Economic Overview (F2) the total production per round is not correctly shown. Some of the modifiers on the base production are not considered. Included are: Generic production enhancing buildings like Factory (+50%) and Windmill (+15%) Not included are: Connection to the capital...
  20. Mercade

    [Typo 1.0.1.141] Monastery tooltip doesn't specify culture for wine.

    Nothing major, but for the monastery help text it doesn't specify you get +2 culture for wine as well as for incense. Should be: Otherwise it can be reformulated to: +2 :c5culture: Culture per turn from each nearby [I] Incense and [W] Wine. ...
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