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    Smart AI V3 improvements integration.

    Hi there, I already sent some bug fixes and other enhancements I can't think of any drawbacks, but there are a some improvements should be commented before integration. Here is the list of the features left out, please tell me If I can prepare a pull request with them, you prefer to...
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    Smart AI Version 3

    After a long long time I finally came back to Civ modding, here's the result of one month of work and testing with the DLL. I have to say I spent most of the time looking at what has been done on CPP and AUI, fixed some of my original changes with the fantastic work of Gazebo, Iteroi and...
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    Crash upon loading scenario

    Hi buddies, I have a good mix of test scenarios to watch specific behaviours. Every time I try to load them, Civ 5 with CP loaded: CTD. Do I have to do something with the scenarios before trying to play them with CP?
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    Back to Civ 5 modding

    Hi Everyone, I'm possibly back to Civ 5 modding. I'll back to work with the Smart AI mod, but this time I want to be a bit more in touch with other active Civ 5 modders. Last time I did my improvements totally isolated from the community, as a result I had to rework the code in order to be...
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    Smart AI on Github

    To everyone who may want to add some of the AI enhancements to their DLL mods, here you are. I didn't use the tool before, but nothing too complicated :) https://github.com/Ninakoru/Civ5-DLL Forked from Gedemon CIV5-DLL, Added my modified files from the VS solution and modified the...
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    Smart AI mod released!! Discussion on the mod

    Current changes: ----------------- - AI ranged units are always able to move AND shoot on the same turn. (fully tested) - AI should not attack over and over a city with 1 HP remaining. (partially tested) - AI should use air sweep missions more consistently. (partially tested) - AI...
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    Advices needed on core dll edit.

    Hi there, I'm working on a core DLL mod, editing the C++ code to modify AI combat behaviour. It's a pain to test and would be great to have some advices to do the testing. I can't save games, because everytime I compile the DLL the loaded game won't accept it. So I have to start a new game...
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    Lets list AI stupid behaviors

    Hi, I'm seriously considering making a dll mod that makes the AI more coherent and competitive, first I need to know what are the common silly moves and errors the AI make near every game, so with your aid lets make a list with all the AI bad decisions. Here is an update on my progress, also I...
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    Balancing the game round 2, discussion of the changes.

    Hi there, I've made an update to my balance patch (http://forums.civfanatics.com/downloads.php?do=file&id=21997), I wanted to reason and discuss the changes, this time they are less subtle, as they will change many things indirectly. Let's go to the meat: Less powered cities: Decreased cities...
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    Game Mechanics: How AI choose policies in detail - Why tradition/piety/aesthetics are

    Again, while looking to mod some AI behaviours, wanted to know why AI is so fond of tradition/piety and later aesthetics, why liberty, exploration and commerce are rarely seen? Lets explain how the AI choose the next policy when has enough culture: There's a wheight value calculated for...
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    How city strength is calculated in detail

    Hi there, I'm planning on making a mod to lower city strength and I got into the code to see how exactly the city strength value is calculated. Here are all the variables outside of policies/beliefs/wonder multipliers: - A city has a base strength of 8 - The capital has an extra of 2.5 defense...
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    Game balance proposals (very big post ahead)

    I'm preparing a full balance patch, I will publish it today both on workshop and Civ Fanatics Database, when I finish the testing. The topic is really about the balance changes I made, I will explain them so if anyone want to discuss about them, or has a better ideas please go ahead. The...
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    Checking out mods

    Hi guys, One question: Its is possible to check mods on saved games or I have to start a game every time i want to check changes? Thanks!
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    Trying to modify warmonger penalties per city...

    Hi guys, Someone can help me? I'm trying to lower warmonger penalties and tested with this values stored at Defines table, but seems they do nothing to warmonger penalty, I'm still getting Extreme warmonger penalty when I look on the tooltip of a CS and get denunciated, even if i reduce...
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    Damn Shaka!

    One question, yesterday I rage-retired a game, can I take the game on today from an old save and still get achievements? Damn Shaka. On immortal is a beast, while I was building my four cities he conquered three capitals and a few CS previously conquered by mongols. I fought him back on late...
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    Attack animations against Carriers...

    The same as always. Some attack vs carriers, specially air attacks takes about 15 seconds of plane bombing the Carrier. Also SAMs taking cities do weird things.
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    Ancient SPs Resource Breakdown (table inside)

    Hi buddies, My nature request me to try to apply math into everything, so I tried to make a resource breakdown of what you get from every ancient policy. The rate used is standard 1 to 10, being 1 too situational/little practical use and 10 outstanding bonus regarding that resource. On my...
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    Searching balance: Most underused/overused options

    Well, I'm planning to do a balance mod anytime soon, based on the BNW Fall patch and want to see from other players experiences what they find is near useless or abused, at any scale. Any game aspect will help. This is my conclusion from my personal game experience: - On resources, science...
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    Made and played a few mods, my impressions

    Hi buddies, Just wanted to share this with everyone. I made two mods: one to clear all initial AI advantages, another to buff honor so it is a viable ancient policy, I played with them at immortal for three games and wanted to share my impressions: The AI without researched techs and extra...
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    Qs about difficulties and mods

    Hi there, I have two little questions: - The AI handicaps (free units, techs, bonuses to happiness, production, etc) remain the same as they were on G&K? I didn't look into that, but I have that impression. If there's any table updated anywhere I would gladly look at it. - If I play...
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