Okay so if I'm understanding this correctly, the flexible difficulty WILL help AI if they are struggling, but caps out at Noble while the flexible difficulty will continue to affect me? So if I put a floor at Monarch for example then the AI will NEVER get bonuses because they are only effected...
Could I get an answer to the difficulty question? I want to make a really dynamic game where the AI and I are constantly dropping and rising in score but I want the AI to have no floor for difficulty but I want a floor for me so I don't get too many bonuses.
Quick question about Flexible Difficulty. With the option for "AI use flexible difficulty" Do they use the same settings of the min/max difficulty. So if I put the minimum difficulty to Monarch will the AI not be able to be put lower than Monarch as well?
Back with another map question. Using C2C_PerfectWorld2f map gen and I like the resource distribution but a lot of the continents have the centers almost completely desert and sometimes just has wasteland and barren peppered throughout the good lands. Is it intended to be a harsher kind of map...
Oh for the entire map those are the resource placements? I didn't check the entire map, just my continent. It could be working fine then. It seems a little sparse for such important resources like that, I'm almost in Medieval with Obsidian troops, is that intended?
I've been playing a bit with the C2C_World 100% Resource generation. I'm on turn 1032/4000 and again only 2 sources of copper, 2 sources of obsidian, and 1 source of iron on a continent with 8 civs. I was waiting for some resource found events to at LEAST get 1 source of Copper or Iron. I've had...
Ah! gotcha. I never would've though to select a lower resource rate like that. I did notice I would get a couple resource spawns but nothing for mining, only animals and foods. Maybe just got unlucky. is C2C_World the recommended map? I've seen only a couple map generators being used, that one...
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