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    Sorry, I tried searching the forums and couldn't find the answer. To discover resources do cities need to work the improvement?
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    Okay got it! Thanks for the info! I Look forward to any reworks to the flexible difficulty. It seems like such a cool idea!
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    Okay so if I'm understanding this correctly, the flexible difficulty WILL help AI if they are struggling, but caps out at Noble while the flexible difficulty will continue to affect me? So if I put a floor at Monarch for example then the AI will NEVER get bonuses because they are only effected...
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    Could I get an answer to the difficulty question? I want to make a really dynamic game where the AI and I are constantly dropping and rising in score but I want the AI to have no floor for difficulty but I want a floor for me so I don't get too many bonuses.
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    Quick question about Flexible Difficulty. With the option for "AI use flexible difficulty" Do they use the same settings of the min/max difficulty. So if I put the minimum difficulty to Monarch will the AI not be able to be put lower than Monarch as well?
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    Ah, sucks to hear. I like the resource generation of PerfectWorld just not the climate as much. Thanks.
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    Sorry, these are the only options I'm seeing for the custom game setup.
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    Hm, so is there no way to change the climate with PerfectWorld?
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    I'm using custom game setup and the climate is stuck on temperate.
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    So the weather option for the map gen is grayed out and I can't change it. Were you talking about that or using the actual worldbuilder?
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    Back with another map question. Using C2C_PerfectWorld2f map gen and I like the resource distribution but a lot of the continents have the centers almost completely desert and sometimes just has wasteland and barren peppered throughout the good lands. Is it intended to be a harsher kind of map...
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    I like Civ I guess

    I like Civ I guess
  13. N

    Reuploaded Civ MegaPack V2 Updated for SVN 11168

    Hm, with the mod installed none of the civs are showing up in game. I even made sure that the MLF file has all of the civs enabled.
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    Okay, thanks again for all the information. Love the mod but there's just so much I don't know lol
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    Ah Gotcha! Is there a really a recommended map to play on for balance? Or is it all up in the air right now.
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    Oh for the entire map those are the resource placements? I didn't check the entire map, just my continent. It could be working fine then. It seems a little sparse for such important resources like that, I'm almost in Medieval with Obsidian troops, is that intended?
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    All Settings are - Map - C2C_World SIze - Huge Climate - Temperate Sealevel - Medium Era- Prehistoric Speed - Long Hills - 100% Peaks - 75% Landform - Earthlike World Wrap - Cylindrical Start - Old World Rivers - +2 Resources - 100% Pangaea Breaker - On
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    Latest SVN, updated yesterday.
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    I've been playing a bit with the C2C_World 100% Resource generation. I'm on turn 1032/4000 and again only 2 sources of copper, 2 sources of obsidian, and 1 source of iron on a continent with 8 civs. I was waiting for some resource found events to at LEAST get 1 source of Copper or Iron. I've had...
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    Ah! gotcha. I never would've though to select a lower resource rate like that. I did notice I would get a couple resource spawns but nothing for mining, only animals and foods. Maybe just got unlucky. is C2C_World the recommended map? I've seen only a couple map generators being used, that one...
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