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  1. Homusubi

    [Request] Code that prevents a particular leader from declaring any sort of offensive war

    I'm trying to make a civ (well, an alternate leader really) that has a Venice/Kongo style restriction on its behaviour, namely, being unable to declare war, whether that's a surprise war, a formal war, a joint war, a war from a troops-on-border warning, or whatever. They can, of course, still be...
  2. Homusubi

    [Art Request] Japanese Noroshi watchtower model

    I'm making a series of mods, some of which have unique improvements, and although most of these UIs can safely use existing improvement models, there is one which is causing me problems. It's a kind of Japanese watchtower called a Noroshi, and as far as I can tell, there's nothing that looks...
  3. Homusubi

    Sengoku Monogatari - Civilisations of the Rising Sun and Beyond

    I'm back, people, and I'm ready to split Japan into way too many parts once again! Sengoku Monogatari aims to recreate, and in some ways improve on, Civ 5's Rising Sun mod by creating regional Japanese civilisations along with representations of other nearby civs such as the Ainu. In...
  4. Homusubi

    Although my modifiers show up in firetuner, they don't seem to be doing anything.

    Here's the relevant code. Any idea what I'm doing wrong? (And yes, there are most likely schoolboy errors and so forth, don't assume I know that much) It is supposed to make all of the civ's trading posts provide one extra science, and for international trade routes to the civ to give one...
  5. Homusubi

    Has anyone figured out a solution to the dreaded "asset cooker" build error?

    Civ 6 seems so much more fussy than Civ 5... I've been following Keniisu's mod-with-leader-art tutorial, and everything worked as planned, until I tried to build the mod: Error 1 (UIErrorTexture) EXEC 0 1 SM_Satsuma Error 2 The command ""C:\Program Files...
  6. Homusubi

    Civilopedia/diplo screen localisation not working

    I'm trying to make a new civ, but I keep running into problems with the localisation. Any piece of localisation that is explicitly defined in the game files, Civ 5-style, works, e.g. the name of the civ and leader and the start menu description of the various uniques. However, whenever there's a...
  7. Homusubi

    Rising Sun II (now renamed Sengoku Monogatari), once again, needs your help.

    Hi, it's Homusubi again. Sincere apologies for my continued grovelling, but I really don't have a choice. I'm redoing the Japan split again, as some of you might know. My ideas are discussed in more detail in the main thread for this on the Unreleased Mods forum. However, it might never see the...
  8. Homusubi

    [CODERS NEEDED] Sengoku Monogatari: Civilisations of the Rising Sun and Beyond

    As some of you might already know, I want to do in Civ 6 what I did in Civ 5 several years ago, i.e. split Japan into way too many civs. Because one Japan is nowhere near enough. I want Japans all over my map, dammit. Also, Civ 6 should hopefully make Sengoku Monogatari what I always wanted...
  9. Homusubi

    If anyone's interested in helping me code it, here's the planned Rising Sun II/Hi no Moto leaders...

    Note: that is not an ingame screenshot, it's the result of several hours' fiddling around with paint.net. I can do pretty much everything to do with Civ mods... except code Civ 6, which just looks TOO DAMN SCARY. As I've said before, if nobody is willing to help me code this (and, of course...
  10. Homusubi

    Does anyone have a list of dialogue pieces that are leader-specific?

    I don't mean every single dialogue piece, I mean a list showing what dialogue lines I have to create when making a new leader. Preferably with a vanilla leader as an example, but if that doesn't exist, it doesn't exist.
  11. Homusubi

    Rising Sun MkII needs you!

    Homusubi here. You might know me from the Civ 5 days as that guy who split Japan into eighteen separate civs. I've been thinking about Civ 6 and the future of the Rising Sun mod. I dearly want to make way too many Japans again, but I looked at how Civ 6 coding works, and... oh god. I've...
  12. Homusubi

    Has anyone found these numbers?

    I'm still trying to get to grips with the interface and can't find a few numbers which seem pretty essential. Hasa anyone found a) Turns Until Border Growth, b) religious pressure values, or c) any breakdown of where Great Person points come from?
  13. Homusubi

    Hi no Moto: Civilisations of Cipangu

    O-kaeri! I'm Homusubi, and I'm staking my claim to the eight islands of Yamato (and a few bits around the edges of them) before anyone else does. It's official, I'm going to split Japan into way too many civs again. Here are my first four plans. (More information to come once I get to grips...
  14. Homusubi

    Is it possible that Civ VI will allow fishing boats to be built like farms?

    To counter the anti-coastal bias of the district system. I saw quite a few FB's on the Japan reveal.
  15. Homusubi

    What's all this about civs with multiple leaders?

    I keep hearing that some civs will have a choice of leaders, or something along those lines, but it's not in the big features sticky. Can someone explain the situation to me?
  16. Homusubi

    Pan-Asia - symmetry for symmetry's sake?

    Seriously, Firaxis. Do you really think that Asia, given its current situation, has any chance of uniting? It seems a bit idealistic to me to say the least. Japan, for example, would (I hate to say this, but it's true) rather be part of America than China. (Of course they'd rather be their own...
  17. Homusubi

    De Chelonian Mobile: Civilisations of the Discworld

    Seeing as Rising Sun just got updated, I thought I might as well do something completely different... in this case, Terry Pratchett civs. For now, I've only released Ankh-Morpork, but I have plans for quite a few others... Vetinari - Ankh-Morpork UA: Nil Mortifi Sine Lucre: Purchasing...
  18. Homusubi

    New World Deluxe and the Inca DLC

    When Firaxis announced the Conquest of the New World Deluxe scenario, they only mentioned that BNW was required - not the Inca DLC (or G&K, so probably no Dutch). This could mean one of three things. -It's an oversight by Firaxis, and they won't give away the scenario to BNW players without...
  19. Homusubi

    Need help with UA balancing.

    Can you tell me whether these traits are OP, UP, or neither please? 1. +2 Food and +1 Culture from unimproved forest and jungle tiles. Workers cannot build farms. Note: This is a hunter-gatherer civ, so the no-farms clause is mandatory. Note 2: The civ has a UI that gives tech-enhanced faith to...
  20. Homusubi

    How do you stop a civ from generating Faith?

    Topic. I want to create an atheist civ, so I'm trying to make a religion-busting UA...
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