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  1. Jonathan

    [1.0.0.229] Crash after turn 146 [reproducible]

    This particular game crashes every time on pressing Next Turn after turn 146. I've tried changing details in the situation, but it goes on crashing regardless. No mods.
  2. Jonathan

    The non-aggression principle

    As an experiment, I've decided to adopt non-aggression as a principle when playing Civ 6. For me, this has the following implications: Don't declare any wars. Don't capture any cities. Turn off barbarians. Because they're designed to be intolerably annoying unless you wipe them out. Anyway, the...
  3. Jonathan

    Bad news, you've discovered gunpowder

    LATEST NEWS 2017-02-24 is that this post and this thread seem to be obsolete: today's patch (to version 1.0.0.110 of the game) promises what seems a good fix for the problem, though I haven't tested it yet. Whenever I discover gunpowder, I look around for nitre and quite often find that I have...
  4. Jonathan

    City state razes English city

    In my last game, I was at war with England and eventually eliminated it by taking its three cities. Having done that, I investigated a location where I'd previously seen a fourth English city, and found only a couple of bare circles on the ground. That city had apparently been taken and razed by...
  5. Jonathan

    1.0.0.56 No trade routes

    In my last game, partway through, I had a trader ready to go, but the game suddenly told me that there were no available trade routes, which was obviously not true. The situation persisted for several turns and then went away again, to my relief. I tried quitting the game and starting it up...
  6. Jonathan

    Barbarian naval ambush

    Recently I sent my first caravel out to explore the uncharted ocean, and it was sailing along when four barbarian ships (two caravels, two quadriremes) suddenly appeared out of nowhere (no coast in sight), and completely surrounded my caravel to prevent its escape. They then sunk it. I was...
  7. Jonathan

    In praise of Max Turns

    Max Turns is one of the advanced game setup options; it enables you to specify the game length in turns, in advance. When you reach that point, the game's over. I tried using it after trying to play a Civ V game to completion, and failing because I got terminally bored. I now set Max Turns...
  8. Jonathan

    Small is beautiful

    Recently I tried playing on Tiny maps. I liked it, so I tried playing on a Duel map. I liked it even more. Small is where it's at! I play with low sea level, so there's more land and galleys have a good chance of finding other continents. I play with more civs than standard: 4 or 5 players on...
  9. Jonathan

    Can't play, patch doesn't work

    Unfortunately, I can't even try this, as it requires patch 1.09, which doesn't work for me. When I installed it, the game wouldn't even start. I had to reinstall 1.0 to be able to play again. Awaiting the next patch and hoping it works better...
  10. Jonathan

    Game won't start after patch 1.09

    My copy of Civilization IV was working fine until I installed the 1.09 patch. Now it won't start at all. Usually I get the "Loading..." screen followed by nothing. Sometimes I just get nothing. I've tried several different ways of starting the game, but I get the same result regardless...
  11. Jonathan

    Years per turn

    Information derived from Assets\XML\GameInfo\CIV4GameSpeedInfo.xml. Epic game: 4000 BC - 2000 BC : 40 turns/year (50 turns) 2000 BC - 1000 BC : 25 turns/year (40 turns) 1000 BC - 0400 AD : 20 turns/year (70 turns) 0400 AD - 1000 AD : 10 turns/year (60 turns) 1000 AD - 1650 AD : 05...
  12. Jonathan

    18 civs of different ages

    I used Wikipedia to try to look up when each civ actually originated. Results are very disputable, especially because tribes get mixed with each other over the centuries. However, it looks something like this: Before 1000 BC: Japanese, Egyptians, Chinese. 1000 BC - 0: Greeks, Arabs...
  13. Jonathan

    Civ 4 for five-year-olds

    My son likes computer games, but he's barely five years old and can't read yet. I'm wondering whether it will be possible to make a simplified Civ 4 mod that he could play... He tried Civ 3 when he was four, but soon sensibly decided that it was beyond him.
  14. Jonathan

    Too many roads

    A constant feature of Civ, and something that seems to persist in Civ 4 examples that I've seen, is that after the early stages there are too many roads on the map. Of course a real country has lots of roads. But they divide into major and minor roads. On the scale of the Civ game we should...
  15. Jonathan

    Eerie coincidence

    In my current game, France and Germany have suddenly gone to war. I'm playing England, and I have a mutual protection pact with France, so I'm dragged into it. I happen to look at the game year, and find that it's 1914...
  16. Jonathan

    Corruption is the wrong mechanism. Discuss.

    Firaxis seems to have noted that real empires suffer from limits to growth: they never take over the world in real life. It therefore tried to use the corruption mechanism to impose such limits. I reckon this is the wrong mechanism. Real-life empires aren't stopped by 95% corruption round the...
  17. Jonathan

    Winning GOTM8 by 2640 BC

    I was very interested to see that Alain won GOTM8 by 2640 BC, and I wondered how he did it, so I looked at his saved game. He seems to have stayed in Despotism and built no settlers (!), using his original two settlers to found two cities. Then he just built triremes, horsemen, and elephants...
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