Search results

  1. LeeS

    LeeS' Civilization 6 Modding Guide

    LeeS' Civilization 6 Modding Guide I've decided to finally "come out" as it were with the major project I've been working on for some months. The document is available as a pdf from dropbox here: LeeS' Civilization 6 Modding Guide (441 page / 12,730KB pdf file) You will want to save the pdf...
  2. LeeS

    LeeS' Dummy Buildings Systems

    LeeS submitted a new resource: LeeS' Dummy Buildings Systems - Prerequisite base-mod for the Dummy Buildings Systems Read more about this resource...
  3. LeeS

    LeeS' Dummy Buildings Utilities

    Please note that this utility only works correctly for Vanilla, and only to a limited degree. It is currently under re-work and reconstruction. I cannot at this time predict when this revision and recreation will be completed LeeS' Dummy Buildings Utilities The Utilities provided herein...
  4. LeeS

    LeeS' Buildings Are Fun

    LeeS' Buildings Are Fun CFC Resource | Steam Download(none yet) Summer 2017 Patch: Requirements To Use This Mod: This mod now requires that you also download and have enabled a prerequisite mod found here in the CFC Resources system: CFC Resource Download LeeS' Dummy Buildings Systems This...
  5. LeeS

    Hiding an item from the civilopedia

    I discovered how to hide an item from the civilopedia in a way that does not conflict with other mods. IE, does not need each mod to meld their changes into other mod's versions of the civilopedia file(s). Here is the dreadfully complicated code required to hide several buildngs from the...
  6. LeeS

    MyCiv6Changes Mod

    LeeS submitted a new resource: MyCiv6Changes Mod - A Pre-Packaged Mod You Can Drop Simple XML/SQL game code into Read more about this resource...
  7. LeeS

    Really Advanced Setup Lite

    This Mod is compatible with the Rise and Fall Expansion and the Gathering Storm Expansion Direct Downloading Since I cannot seem to get the CFC Resource System to take an actual update of the file, just download from here: Dropbox ReallyAdvancedSetupLite.zip See Post #2 for more info, but...
  8. LeeS

    Buildings Require Local Resources Utility

    Buildings Require Local Resources Utility (see zipped attachment to opening post) this utility is now superceeded by this far more capable one: LeeS' Dummy Buildings Utilities If you are looking to add this to your mod you should use the newer better system instead of this one. For those...
  9. LeeS

    Creating a Player Notification via lua

    Has anyone figured out how to create a generic (or any other type) of notification from an lua gameplay script. I've been looking through all the game's lua files for the notification panel & etc., but so far all I've seen is handler code for notifications that have already been created by the...
  10. LeeS

    Dummy Buildings in Civ6

    Dummy Buildings in Civ6 Dummy Buildings are alive and well in Civ6, and while their use will probably be less widespread than it was in Civ5, some effects that cannot currently be done via the Modifiers system with its Requirements Sets and & etc. wil be accomplishable with dummy buildings...
  11. LeeS

    Current Status of Lua Modding

    After running some tests and playing around with various methods, the following appears to be true: [fixed by Winter 2016 patch]Lua scripts that are activated in the modinfo file as "GameplayScripts" only load into the game when a new game is started. When a reload of a saved game is conducted...
  12. LeeS

    City Nearby Map Datas Utility

    City Nearby Map Datas City Nearby Map Datas Utility CFC Download Important: The discussion on use of this utility does not assume you are expert in manipulating complexly-structured lua tables, but it does assume you are familiar with basic table-scanning methods of using "pairs()" and...
  13. LeeS

    PSA re PrereqTech for Buildings and Units in XML

    Note that the game does not equate this:<PrereqTech>null</PrereqTech>or this:<PrereqTech>NONE</PrereqTech>or this:<PrereqTech>none</PrereqTech>in XML files as being equivalent to this<PrereqTech>NULL</PrereqTech>In all cases where a technology prerequisite is not stated as NULL the game attempts...
  14. LeeS

    Steam Workshop Downloader Website Defunct ?

    Does anyone know if SteamWorkshopDownloader.com went defunct or got 'Desisted'? All I get lately is a "Can't Display Webpage" screen. Be too bad if it had to shut down. Made grabbing a mod from the workshop far easier especially given the cantankerousness of getting mods to download from the...
  15. LeeS

    What are all the Romes that have been added to civ 5?

    In a chat with isnorden re her Thermae and Baths of Trajan mod, the subject came up of the various different versions of Rome that mod-makers have created and published. I suggested (and volunteered to work out the code for) making all these different versions of Rome be able to use her unique...
  16. LeeS

    Building To Improvement Linkages

    Linking City Buildings to Improvements Near Cities: A Handler Introduction (Goals, etc): You can skip to Downloading and Adding the Handler to Your Mod if you want to. But before asking questions about why the Handler is not doing 'X' or 'Y', you need to examine this section of the thread...
  17. LeeS

    Wildlife (Reborn)

    Wildlife (Reborn) by LeeS and Azurial/Xarsus (Inspired by the original Wildlife mod created by Androrc the Orc ) Steam Workshop [civ5] Wildlife (Reborn) CivFanatics Download Expansion and Game-Version Compatibility: The mod should run for any of the three expansion levels of...
  18. LeeS

    No More Tech Tree Beelining

    No More Tech Tree Beelining CivFanatics Download | Steam Download What the Mod Does: Requires all major players to research the technology tree in a 'grouped' approach instead of beelining along the top or the bottom of the tree and ignoring techs in the other half of the tree. With...
  19. LeeS

    Removing an item from a city build-qeue

    I'm using this bit of code to replace the city's current (top of the qeue) production item with new item that ought to take the place of the current item. for pCity in pPlayer:Cities() do if (pCity:GetProductionBuilding() ~= -1) and...
  20. LeeS

    No Tech Beelines Code

    I've been working on an lua script that essentially disables tech-tree beelining. As set up a player has to have completed all the techs from Grid X Column "2" before researching any from Grid X Column "4" (etc). The code is as follows I am using this methodif (row.GridX <...
Top Bottom