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  1. embryodead

    Sengoku-mod - Feudal Japan Mod/Scenario

    Sengoku-mod Feudal Japan Mod/Scenario Sengoku-mod is a historical mod that includes an unhealthy number of players & clans and features like armies, leader succession, dynamic vassals, historical events and more. Old testing/preview thread...
  2. embryodead

    Sengoku-mod - Fedual Japan mod preview/test

    Sengoku-mod This is a preview / test of a feudal Japan mod I've been working for some time. It's a historical mod that includes an unhealthy number of players & clans and features like armies, leader succession, dynamic vassals and more. It is more or less feature complete now - everything you...
  3. embryodead

    The Sword of Islam 1.0 Discussion

    The Sword of Islam 1.0 It doesn't feel quite right to finally release 1.0 version after 3 years of development, but that's my fault for starting with 0.1 ;) This version doesn't bring a lot of changes - it's mostly a refinement of the last beta release, with bugfixes and some new graphics...
  4. embryodead

    When/where does the AI separate groups?

    Recently I've been working on Unit & Group AI a lot but it's rather convoluted and I find it difficult to grasp some things. Particularly I'm interested in the way the AI makes decisions what to do with the units in a group. I know that technically every unit has a group, and every group moves...
  5. embryodead

    The Sword of Islam 0.5.0 Discussion

    The Sword of Islam 0.5.0 Please discuss the new version here. The main focus of this release is India, the crusader states, mercenary system overhaul, full localisation support, internal code overhaul and overall polish. Malwa has been enabled as a playable civ and many new units have been...
  6. embryodead

    Changes in India

    Changes to India & other stuff are up on SVN - Bakuel's new units for Indian civs - playable Malwa - change in Rajput civs unit lines (horse archers -> lancers) - more mercenaries & invaders in India - some map changes in Rajputana - units belonging to independents now have art styles fitting...
  7. embryodead

    The Sword of Islam 0.4.0 Discussion

    The Sword of Islam 0.4.0 Version 0.5 has been released, please continue in this thread. Please discuss the new version here. The main focus of this release is the new Religious Victory proposed by Tigranes: Unique Religious Victory goals & Relic hunt. There are also many bugfixes, tweaks...
  8. embryodead

    Gallipoli

    Here's an alternative that would actually work as a strategic point. However, it also means it's another Byzantine city that has to be pre-placed from the beginning (currently the AI founds Dardanellia, Abydos, or nothing). P.S. Stable Abbasids survived the Mongol invasion, and Ghaznavids...
  9. embryodead

    Interactive Historical World Atlas

    Considering the content & context, I hope it doesn't count as spam. There's a lot of good map sources, historical atlases and such, but one is new and particularly awesome for RFC & modmods: http://geacron.com/ Essentially you get a year-by-year historical atlas of the world from 3000 BC...
  10. embryodead

    Buildings & stuff

    Here are some buildings, most of them come from the Sword of Islam mod, but there's a few previously unreleased ones. Also, most of them have been imported from Google 3D Warehouse so I only take credit for the conversion & in a few cases, some extra texturing. There will be more. Sumo Ring...
  11. embryodead

    Download & Information

    The Sword of Islam: Download & Information The Sword of Islam is a RFC modmod that follows the history of the Middle East from Contantinople to Delhi, through the Middle Ages up until 17th century, featuring the Byzantine Empire, Crusades, Turkic and Mongol invasions, Rajput and Mughal kings...
  12. embryodead

    Technical documentation

    After a major code overhaul in versions 0.4-0.5, I had to update this documentation, so here it is. Feel free to ask questions about RFC-SoI engine here (but for general RFC modding questions please use the The Modding Q&A Thread). The old version of this documentation (for SoI 0.3.x) is...
  13. embryodead

    The Sword of Islam 0.3.5 Discussion

    The Sword of Islam 0.3.5 Download SoI 0.3.5 Installer from Sourceforge (7z archive is also available in other downloads). Due to a number of critical bugs in 0.3.4 you've got a new version with several bugfixes as well as a few minor changes/additions. Sorry for the inconvenience, I just...
  14. embryodead

    The Sword of Islam 0.3.4 Discussion

    A new version of the mod has been released on 31-May-2011. Please use this thread for all kinds of feedback, bug reports etc. related to SoI 0.3.4.x. Download SoI 0.3.4.1 Installer from Sourceforge. There is also a 7-zipped version available for those who cannot use the installer. Note: The...
  15. embryodead

    Reasons behind Golden Age nerfs

    Hello, Does anyone knows the original reasons for nerging of Golden Age in RFC? Specifically I'm talking about the removal of "No Anarchy during GA" feature, as well as the fact that the first GA costs 2 GPs instead of 1. Thanks.
  16. embryodead

    BBAI speed tweaks vs. CAR mod [merging]

    Hello, I'm trying to merge at least parts of BBAI with RFC, which is rather challenging on its own, and it's further complicated by the fact that I previously merged the CAR mod in. Some questions that I have, to whoever is familiar with BBAI code: - the danger value caching from CAR made its...
  17. embryodead

    civ-specific soundtrack

    Hello! I'd like to have different soundtrack for different civs (more realistically - civ groups). The things I learned so far: - actual tracks are loaded from XML and stored in CvEraInfos - sound playback is hardcoded in Gamebryo DLLs - there are playback related functions in...
  18. embryodead

    How to disable the DX shader?

    I need to test non-shader NIFs in my mod, so I'm looking for a way to disable shaders in CIV4. Can't see it anywhere in CIV4 options, and just setting all stuff to "Low" doesn't do it - the game still seem to detect that I have a shader card and loads shader NIFs. Sadly no such option in the...
  19. embryodead

    The Sword of Islam: RFC Medieval Middle East

    The Sword of Islam: RFC Medieval Middle East The Sword of Islam is a RFC modmod that follows the history of the Middle East from Contantinople to Delhi, through the Middle Ages up until 17th century, featuring the Byzantine Empire, Crusades, Turkic and Mongol invasions, Rajput and Mughal kings...
  20. embryodead

    Using scriptData vs. new variables in DLL - performance

    Suppose you read/write a few variables in Python hundreds of times per turn using scriptData and cPickle. This takes a few seconds each turn. Would it be much faster to add those variables to CvPlayer, along with get/set functions exposed to Python? Common sense says yes, as there would direct...
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