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  1. f1rpo

    Quick Modding Questions Thread

    In that case, you'll need to obtain and compile the source code of DCM's CvGameCoreDLL.dll. Which version of DCM specifically (hyperlink?)? This might work with the Makefile and Visual Studio project files from one of the DLL guides, but it could also be that DCM has modified those files. If you...
  2. f1rpo

    compile error msvcprtd.lib

    The beta version EXE should be the same as the GoG and disc version. The default Steam version is slightly modified, presumably, to integrate it with the Steam Lobby (or what it's called; I don't use Steam myself). I hear that e.g. Realism Invictus works with both Steam versions, but, generally...
  3. f1rpo

    Advanced Civ

    Oof, Marathon. Unless that'll make others want to jump in, I don't think I'm interested. I was more picturing myself making several attempts until some strategy works, and a big slow game isn't well suited for that. I suppose the Pyramids are making such a difference because possibilities for...
  4. f1rpo

    compile error msvcprtd.lib

    The Debug-opt target in the AdvCiv Makefile uses the Release options together with the Debug options: Debug_Opt_CFLAGS=$(Release_CFLAGS) $(PROJECT_DebugOpt_CFLAGS) where Release_CFLAGS=/O2 /G7 /arch:SSE2 $(Release_DEFINES) $(GLOBAL_CFLAGS) and Release_DEFINES=/DWIN32 /D_WINDOWS /D_USRDLL...
  5. f1rpo

    Advanced Civ

    @Rawwwrr: I hadn't noticed the PythonErr.log you've posted. I suspect that your system's locale settings cause the encoding to fail. It may help (can't easily test it myself) to replace pFile = open(szNewFilename, "w") with pFile = codecs.open(szNewFilename, "w", "utf-8") in...
  6. f1rpo

    Taurus

    I see; sounds like I'd better leave those scripts alone and work around the issue in the DLL. I'll look into the Full Of Resources issues.
  7. f1rpo

    Advanced Civ

    @Conqueror Worm: I've started an Immortal game and played until 100 BC. My only neighbor, Isabella, did attack me with Archers in 400 BC despite Pleased attitude (same religion). Having checked the logs, she only seemed to have started war preparations when she discovered Iron Working, however...
  8. f1rpo

    Quick Modding Questions Thread

    Though you don't need to download the files manually one by one. (Just in case that that's the concern.) If you navigate up one level, you can download a ZIP archive: link
  9. f1rpo

    Advanced Civ

    I'm unfamiliar with this log; don't even know what is meant by "portal" and "hot drop". Direct IP Connection game? Not a problem with just BtS or other mods? Unless this is ultimately due to out-of-sync errors caused by the DLL (doesn't look like it in your screenshot), I can probably be no help.
  10. f1rpo

    Advanced Civ

    I'm not aware of a bias against human players when it comes to war planning or relations modifiers. Maybe the high AI production discounts and human production penalties lead the AI to conclude that human players are (much) easier targets than AI players, or some similar indirect effect. Also...
  11. f1rpo

    adapt a script

    Implementing a deal through Python seems complicated, if at all possible. Maybe some other Python mod already does it. Or maybe you could just give everyone a very positive attitude toward the player with whom borders are supposed to be open. And vice versa. Something like ...iLikedPlayer = 4...
  12. f1rpo

    Advanced Civ

    Well, how did it go? There's some little AI code I added to allow attacks by sea even when there is a land path, but I guess the conditions for that are very narrow, I practically never see it happen myself. AI naval invasions are quite heavy-handed in general, so getting those to occur...
  13. f1rpo

    Taurus

    Haven't done any math, but it looks like it could be correct. The Scout is damaged. It still has the higher firepower (average of maximal strength and currently displayed strength), resulting in favorable per-round odds, but is not favored by the overall odds because it can sustain fewer hits...
  14. f1rpo

    Advanced Civ

    I've pushed the bugfix for the missing popups to GitHub by now. Perhaps any remaining Hotseat players can, for the time being, get the latest version from there; will just have to rename the unzipped folder. I've also (largely?) worked around the known BtS issue with missed end-of-turn messages...
  15. f1rpo

    Advanced Civ

    Perhaps none of the votes was applicable? That will result in an early election (same in BtS). Though it could also be that something is broken. In a quick WorldBuilder test it seemed to work correctly. (Mass Media through WorldBuilder, complete UN by pressing "+" key in Debug mode while the...
  16. f1rpo

    Resolution, ratio, GoG, and Civ4 in 2024

    I'd say it's optimized for 1024x768. At those dimensions, the various Advisor screens take up the whole screen. At higher resolutions, they sit in the center with the main screen (main map and HUD) visible along the sides, which is not too distracting, but really in no way helpful. If you want...
  17. f1rpo

    [BTS] The Easiest Way to Compile a New DLL

    It's hosted on SourceForge: latest (revision r221) The DLL source along with the Makefile is in the SDK folder. That's version 1.3, which was never officially released. BAT is based on that version, as is my own BULL fork Taurus. BUFFY probably is based on BULL 1.2 (r185).
  18. f1rpo

    [BTS] The Easiest Way to Compile a New DLL

    Yes, that would probably result in all sorts of user interface issues. The BUFFY DLL isn't open-source iirc; I guess for security reasons (integrity of the Hall of Fame features), but merging with BULL should be just as good. Maybe the non-DLL assets of BUFFY can be just used with the DLL from...
  19. f1rpo

    Quick Modding Questions Thread

    iCityDefense in Civ4PromotionInfos.xml should work even for units with bNoDefensiveBonus; I've run a quick test. Maybe that's close enough? There's no generic defensive modifier for promotions, and I don't think Python can make a difference there. Combat modifiers generally seem to be far...
  20. f1rpo

    Civ4 Mod Spotlight Videos

    Thanks for the mention. Slightly scary idea to be spoken about, but it wasn't too bad, I mean, not bad at all, and surely nothing compared to recording a video. :thumbsup: Also appreciate your excitement about the tiger costume; sure is something. User name's indeed supposed to be Firpo. I seem...
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