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  1. The Great Apple

    Puppets are too strong

    I find puppets a bit too strong, and there is little incentive to annex. While there is a disadvantage to not being able to directly control their production, the fact that they don't add to the culture required for SPs and the fact that they tend to build fairly good stuff anyway outweighs this...
  2. The Great Apple

    (Not a bug) [1.0.0.62 - 1.0.1.221] - UU (Khan, Hoplite) from city state

    The Patronage: Educated Elite SP gives great people. I just had Ragusa give me a Khan. I am Egypt and the Mongols are not a civ in my current game (though they are available). I'm pretty certain this is a bug. Most likely the game simply picks a random entry from the "Great Person" list without...
  3. The Great Apple

    Combat calculations

    Has anybody managed to work out how to calculate the combat damage expected to be inflicted on each participant yet? I ask because I'm in a rather annoying situation. Darius' undamaged longswordsman is parked outside my city, which only has combat strength 9, and only has 13 (ish... hard to...
  4. The Great Apple

    Luxury selling since the patch

    Is it just me, or are my luxuries selling for 150 a time instead of 300 since the patch? I've only done it three or four times (start of the game on Diety), but every time they've gone for 150 instead of 300. Open borders are still going for 50.
  5. The Great Apple

    So beakers don't overflow... does production?

    Just discovered when peeking in the strategy forums that beakers don't overflow from research, meaning a good deal can be wasted and micromanaging things like scientist specialists is required for best play. I had assumed that this was something we'd never see again in a Civ game after Civ 4's...
  6. The Great Apple

    Would you be able to beat Diety if...

    So this goes out to all the people who have been beating Diety on a daily basis. Do you still think you could do it (standard size, standard speed, default pangea) if: 1) Horsemen were reduced to strength 10, -25% vs cities. (ie. still powerful because of move after attack and high speed, but...
  7. The Great Apple

    Any way to work around the never-ending deal bug?

    I'm right near the start of a diety game, and everything is looking up.... except I seem to have hit the never-ending deal bug. I have some deals which will really screw up my economy in the long run if I can't get them cancelled, and it seems like nothing I do will cancel them. Are there any...
  8. The Great Apple

    Does the AI ever annex?

    In one of my previous games one of the AIs had been destroyed to a single city. It took me a while to find it, but when I did I discovered that it was a puppet city! It got me thinking: does the AI ever annex cities? I'm not sure I've ever seen it...
  9. The Great Apple

    Strategy vs Exploits

    So reading through some of the posts made by people claiming to have beaten diety, I notice that there are quite a few similarities in the strategies they use. Many of these strategies are what I would consider to be exploits, although not all of them. I've just managed to lose my third Diety...
  10. The Great Apple

    Trading

    Quite a major annoyance I find when playing is the sub-optimal trades that the AI offers when I say "What will make this deal work?". The AI should not offer me 150 gold for something if he's willing to pay 170! It's not like it's hard to find exactly what he's willing to pay, so why not make...
  11. The Great Apple

    Naval Combat

    Is it just me, or is naval combat very slow? It seems to be the pattern that between two equally matched ships they blast away at each other for about 5 turns, before one realises that he's losing and, because sight range is generally lower than movement distance, can't be chased! If you've got...
  12. The Great Apple

    Embarking units is all very nice but...

    ...why does the AI not seem to get it? I've been at war for about 5 turns, and in every single AI turn he's embarked two units into the water to travel across a bay. Every turn my ships of the line sail in and wipe them out. I think Civ V has loads of good points, but the combat AI really...
  13. The Great Apple

    Compiling using VS 2008?

    I've been trying to compile CvGameCoreDLL using VS 2008. I've not been entirely successful. Anybody got any tips? What I did: Opened the project file and did auto-convert Tried to build Fixed incompatabilities in the code (loop variables declared in an earlier loops were used without...
  14. The Great Apple

    Achievements

    These are quite cool but it seems that some of them are quite vague. They also seem a tad buggy. Here's a quick list of my opinions on them: "Traded 1000th good" - what does this mean? Does it mean that 1000 units have been traded? This is what I would expect, however I seem to get the...
  15. The Great Apple

    (IS THIS A BUG) "Cannot declare war"

    The bug: On the last turn of an enforced peace treaty two ways of declaring war are blocked, while another two aren't. Steps to reproduce: 1) Load the save game. 2) Check the mousover in the civilizations list - it says "Cannot declare war". You also cannot declare war by moving your...
  16. The Great Apple

    No quests!

    I'm well into my third game of BTS, and I'm yet to receive a quest. How commen are they? Am I just being insanely unlucky not to see one?
  17. The Great Apple

    RTW - what is the point of automanaging?

    If I don't have a family member in my city it'll automanage it. That's all good, however the default settings seem to not allow me to construct buildings or units. However... I can go into the city after the family member has left I can uncheck the mangage construction and units flags, and build...
  18. The Great Apple

    AI Combat Odds

    So, I've been poking through the AI combat odds mechanism, comparing Warlords to Vanilla, and to what the human sees, and I have to admit I'm quite suprised at what I see. Now as far as I am aware combat hasn't changed at all between 1.61 and Warlords. The human combat odds calculater hasn't...
  19. The Great Apple

    [1.61 & Warlords] Small AI cheat in SDK

    CvPlayerAI::AI_getPlotDanger(...) scans plots to check for danger. As far as I can tell it does not check to see if the plot is visible to the AI or not. I've ran a few tests manually setting the scan range to 50 and it seems to pick up on barb units which are well out of sight distance. The...
  20. The Great Apple

    Genetic AI Development

    I felt it needed a new thread. I'll try and maintain some current source code on this thread. Also, if anybody wants to contribute any code I'll gladly accept it and plug it in, providing you're willing to support if it goes wrong! If you browse through the souce you'll notice how I've plugged...
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