I looked into this a bit more and have narrowed down the problem somewhat. Once India takes his turn, the server reveives the NetTurnComplete message:
[304115.781] Net RECV (3) :NetTurnComplete : Turn Complete, 3, 5/13
[304154.093] Net RECV (3) :NetCloseConnection : m_iPlayerID=3
[304154.093]...
It turns out that my fix didn't work. After applying it, India joined the game and could complete his turn as expected. But once he hit end turn, the other warring players remained inactive, instead of the next one becoming active. Looks like there is more broken state than just the first player...
Since writing that post I discovered a lot the source code is in the SDK. Awesome!
So I debugged things and worked out that for whatever reason my save game has turn state set to inactive for the warring players. I tried to reproduce this with another game, but that one seems to generate...
I'm running a 12-player pitboss game of BNW on a dedicated server. Things have been relatively smooth and we're on turn 53 after about 6 weeks of play. Unfortunately, two nights ago a power outage took down the dedicated server.
While loading an autosave initially appears to work, there is a...
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