AI seem to really struggle with taking cities because its whole tactic is to lemming charge the walls. If we want to make this really AI friendly a dramatic change could be to remove the city attack. That should make AI invasions much more effective if combined with the promotion change.
It...
I was wondering if there is a mod to automate cities in Civ V? Or is there a way to do it somehow. I'm guessing if there was a mod that allowed people to puppet their own cities and then removed the negative effects on science and culture from puppeting that would kinda work
I like this idea alot. Anything to make the game more AI friendly is a step in the right direction i think. Are there any other AI friendly changes we can think of?
The problem with honor is that it is so 'Active'. Having the army early on means you can go around completing city state quests or bulling them to gain early gold and happiness and other city state bonuses. You can rack up lots of culture from barbarian killing and gold from the finisher...
Download the mod at steam workshop here:
http://steamcommunity.com/sharedfiles/filedetails/?id=332926696&searchtext=
The idea of this mod is my attempt to balance the game while making as little changes as possible. It is a work in progress and will progress as i experiment with changes in...
I'm thinking of modding the game to give puppet cities 20% less unhappiness but I'm not sure how to go about this. Is there an easy line of code to change or would it involve giving puppet cities a free happiness building that auto-razes when annexed?
Hello! I've got a mod idea that I'm going to begin to work on. I was always curious about the idea of a Arcade 4x game, with the idea being that a full game is completed in a couple of hours rather than days. So i thought i would try and design one. Here is my initial idea.
Firstly the tech...
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