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  1. philhellenismos

    Threads of Fate - A Modded Photojournal

    Expecting Your behavior infuriates them from Elincia onwards
  2. philhellenismos

    [BNW] Mathetes tou Megalou Alexandrou's Civilizations (and Wonders)

    List of Warhammer 40,000 Civilizations Nocturne led by Vulkan A hybrid Religion, Production, and Military civilization, Vulkan's Nocturne comes with mighty industrious potential that is further strengthened as Vulkan invests in the religion. Olympia led by Perturabo Perturabo's Olympia is a...
  3. philhellenismos

    [BNW] Mathetes tou Megalou Alexandrou's Civilizations (and Wonders)

    Girls' Frontline Civilizations List of Civilizations based on the Girls' Frontline Game by MICA Team. Grifon & Kryuger led by Helianthus Helianthus's Grifon and Kryuger is very much an economic civilization with a theme of production, trade routes, and logistics. Grifon & Kryuger led by...
  4. philhellenismos

    [BNW] Mathetes tou Megalou Alexandrou's Civilizations (and Wonders)

    The Following Civilizations are part of the upcoming Pride of Nations Modpack. Pride of Nation is a large-scale modpack that introduces a new resource Patriotism and emphasizes patriotic defensive wars, strengthening the role of Great Generals and Admirals in wars. Mithridates VI Eupator's...
  5. philhellenismos

    Broken city screen after new UU?

    Check your UU's tech requirement and make sure there are no typos.
  6. philhellenismos

    [BNW] Modding beginner needs advice on a small but complex mod (links are enough)

    To approach your Egypt UA change, my recommendation is to just flat out give a Great People buff on a dummy policy, then apply a negative buff on the other great people, since the only GP that doesn't have its own social policy xml tag is the Great Engineer. <GameData> <Policies>...
  7. philhellenismos

    SQL Help Request

    @Pawelec123456 Big thanks on the syntax check. @Chrisy15 Well, the UA for this civilization is to replace (with a chance) buildings or units purchased with gold with unique buildings or units. Unfortunately, the building part had a nasty two-part complication, namely the inability to build the...
  8. philhellenismos

    SQL Help Request

    I would like to get a list of all buildings that require a prerequisite building and make a separate copy of the said buildings (e.g. Universities, Temples) into its own separate class, has anyone tried something like this? Here's my attempt at it (which didn't work and I can't find me a log...
  9. philhellenismos

    [BNW] How to Multiplyer with mods?

    Check MPMPM out. That's the best way to get most mods to work. However, Barbarians Evolved involves UI AFAIK and it may not work even with MPMPM. However, most civilization mods should work. When using MPMPM, you'll need to use FireTuner as well, so you'll need to download the SDK and set up...
  10. philhellenismos

    Mathetes tou Megalou Alexandrou's Civ Workshop

    And now that I have finally gotten the drive to work on Pontos, I have also finalized the UA. City-States at least friendly to Pontos within 10 tile's distance from either a Pontic City or a Pontic General grants Pontos a military unit when Pontos enters war. Pontic Generals may plant a special...
  11. philhellenismos

    Text Problem

    It worked! Have a like
  12. philhellenismos

    Text Problem

    Hello, So I've encountered a very strange error: I am working on a mod, and for some very strange reasons, the unique unit's description and help text is set to 1, while everything else works fine. Even more intriguing is that when I test it out in a foreign language (in my case Korean), the...
  13. philhellenismos

    DOM Image Not Loading?

    Did you make it so that LeaderScene_SuperAwesomeLeader.xml, as well as the dds file referenced by that xml file is imported into the VFS?
  14. philhellenismos

    Debug Request

    I am going to disable what I suspect may causing the problem and report back. Turns out that the error occurred when a Prophet was spawned, since Prophet was a Great Person but wasn't on the Jiphyeonjeon's list and hence caused an infinite loop.
  15. philhellenismos

    Mathetes tou Megalou Alexandrou's Civ Workshop

    So I'm a bit conflicted on how to implement Pontos's UA. The main thing I want is to have Pontos be a city-state oriented military civilization similar to but distinct from Hellas, and I've settled on the first part of the UA, which is City-States at least friendly to Pontos within 10 tiles'...
  16. philhellenismos

    Debug Request

    So this is a debug request regarding my Wonder Pack, the Greek and Korean Wonder Pack. Ever since my recent update adding Mieza and Heumgyeonggak, the game seems to freeze right at the time I hit Renaissance. And before I get the standard "Enable Logging," Yes, I've already enabled logging and...
  17. philhellenismos

    Dummy Buildings, and Building-Class Structure Issues with Certain Building Effects

    So I'd like to add a bit of information about building stacking: The HUD doesn't treat the Great People Points from dummy building as stacking, so Cities with stacked GPP Dummy buildings will count only 1, but the Great People Points themselves do stack, and this is without Community Patch.
  18. philhellenismos

    [BNW] Mathetes tou Megalou Alexandrou's Civilizations (and Wonders)

    Works in Progress Arcana Famiglia led by Felicita The Arcana Famiglia is a diplomatic civilization which utilizes military, espionage and trade to achieve their goals. Arcana Famiglia may not be as productive, innovative or fertile as other factions, but their mix of bonuses will make them...
  19. philhellenismos

    Mathetes tou Megalou Alexandrou's Civ Workshop

    I see. While my concept for Pontos has slightly changed City-States at least friendly to Pontos in the same continent grant Pontos military units when Pontos enters war is changed to City-States at least friendly to Pontos near either a Pontic city or General I suppose Pontos is the most...
  20. philhellenismos

    It is about the CPP AI City-State thing, specifically what happens when the player chooses...

    It is about the CPP AI City-State thing, specifically what happens when the player chooses "Sorry for the trouble option" when the AI fusses about the player's friendship with a city-state.
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