As of currently there exist very few strategic tile improvements, the only two are the citadel and the fort which are functionally similar to eachother. My question is would you like to see more strategic tile improvements in Civ? What would these improvements be? And how would they work?
As of now in the game, barbarians only steal your workers and settlers to annoy you, it appears. I think the barbarians should get some kind of bonuses from taking civilians back to their camps, an increased spawn rate maybe? I wanted some ideas because as of now there's no purpose except from a...
I came up with this idea whilst trying to explain to my friend what tiles he would need to get through to attack Brazil, whilst they're not the most exciting features they would be useful in multiplayer:
Map Pinging:
Through selecting a little option and a player you can press a tile on...
We all have tales we like to share about our Civ games, how you managed to fend off the Assyrian army with a composite bowman and a work or how you took your settler to water only to realise you just settled a city on a lake, but I want to hear about those stories that happen time after time in...
Whilst looking at my scout in the renaissance era and feeling that he was a little outdated I began to think of another use for them.
I came up with an idea of an automated patrol path, you set the tiles you want your scout (or perhaps a different unit) to patrol and they loop infinitely and...
The other day I was playing as the Huns and I noticed the Persians inching an army towards me as my spy just uncovered that they were plotting a sneak attack against me (very sneaky putting 10 units in clear sight). The units marched towards my capital and nestled themselves between my three...
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