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    Naval Pathfinding

    To reproduce this bug: Have a naval unit (mine was a battleship) linked (escort) with a great admiral. Right-click to move the battleship to a tile very far away, or on the other side of a landmass. Instead of going along ocean and coastal tiles the path finding will choose to spend 30+ turns...
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    Blast Radius Affected Parties

    I don't have a save file handy since it was a while ago. All you would have to do to reproduce the bug is have two different civ's cities close to each other and be at war with one or the other. Using a thermonuclear device (or a regular nuke if close enough) on the civ you're at war with on a...
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