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  1. Gaia_

    Insta Razing Cities on capture

    I'd like to instantly raze/remove a City on capture ... just like in Civ V when you had OCC ticked. Does anyone have an idea on whether/how this can be accomplished in Civ BERT?
  2. Gaia_

    Hi there, could you kindly change the title of my post (Gaian Evolution - Core) to: Event...

    Hi there, could you kindly change the title of my post (Gaian Evolution - Core) to: Event Horizon - Improved Game Experience for Rising Tide. Could you please also remove all my other posts in the Released Mod section as I have combined all of those Mods into a single Mod (with full...
  3. Gaia_

    Event Horizon - Improved Game Experience for Rising Tide

    19. Victory Conditions • All Affinity Based Victories now require Affinity Level 18 • Victory Timers for Contact and Transcendence reduced to 36 turns (was 45) • Mind Stem and Xenosanctuaries no longer reduce the victory timer for Transcendence (since it is bugged and...
  4. Gaia_

    Echoes of Earth: A total conversion for BERT

    Of course the tedious text editing should be left for last ... I just was under the impression this was the release version already. I suppose you are still working on Virtues also? I only see changes with Health Virtues and Synergy Bonuses ... are you not going to incorporate the New...
  5. Gaia_

    Echoes of Earth: A total conversion for BERT

    Amazing ... thank you for making this! This is like a completely new game. Just a small thing I've noticed, and given the care taken I thought you might care about this: Tech tooltips mention unlocking Buildings, Wonders and even Units which they are not. I think this might have to do with...
  6. Gaia_

    Why can't I delete my own post?

    What about allowing the original poster to delete posts when there are zero replies but not otherwise. That should allow easy removal of double posts in addition to removing those threads that have been dead from the start so to speak thus actually reducing the load on moderators. Sorry for the...
  7. Gaia_

    City capture by ships

    Any mellee unit can take cities ... soo only thing you can do is give it a debuff vs. cities just like leashed aliens get for example ... but they would still be able to take cities if ranged take HP to zero first. Try this: <UnitPromotions> <Row> <Type>PROMOTION_NAVAL_WEAKVSCITY</Type...
  8. Gaia_

    Event Horizon - Improved Game Experience for Rising Tide

    This mod is essentially a completion and extension of work started with Tidal Balance as discussed in this thread. Other notable discussions that have influenced this mod are the rising tide blance megathread as well as the megathread on rebalancing the virtue trees (to mention just a few). The...
  9. Gaia_

    Has anyone pulled ARTwork from Civ5 and put in BE?

    Friendly bump as I'm interested in this as well ...
  10. Gaia_

    Art: Creating a new unit based on existing art

    How do you create a new entry in the art defines? Via update Database, I guess ... but these Tables are only created at launch. I want to use ArtDef of one unit .. but modifed in size .. all I can do is change the size of that unit .. but what I really want is that same unit in different...
  11. Gaia_

    Victory Overhaul

    I feel the same as you with regards to the current state of Victories ... but what worries me is that the AI may never achieve those 5 points you are thinking of ... not even on Apollo. I guess maybe one should think of it as a personal achievement then ... with the only limiting factor being...
  12. Gaia_

    End Game Victories rebalance

    Most modders probably already know this, but after some testing I realize why Firaxis has not set the Affinity requirement to 18 to begin with: Mercury level AI only ever gets to Level 14 and only Gemini AI can win with Affinity 18. Another issue is the inconsistency in End Game scaling for...
  13. Gaia_

    End Game Victories rebalance

    Thanks a lot for your input. Requiring a tech is a brilliant idea and would fix the issue, but after further consideration I think that the intent was to make Contact an Energy releated victory as opposed to a Tech/Affinity related one. I have therefore opted to increase the Energy requirement...
  14. Gaia_

    End Game Victories rebalance

    Hi guys, since I am setting the affinity requirements to 18 for Transcendence/Promised Land/Emancipation victories, I wonder how I should balance the non-affinity victories, since those would then become comparatively easy and quick. Contact: I'm thinking to add some sort of hybrid...
  15. Gaia_

    Adding a new difficulty level

    I am trying to add a new difficulty level but no success so far. As a workround I have been able to modify the HandicapInfos table to add an extra Worker/Settler/Explorer etc. to the AI but when I add a completely new entry such as "HANDICAP_JUPITER" this will not be picked up and doesn't...
  16. Gaia_

    How to code a loadout spacecraft choice that reveals Marvel locations

    Great stuff - thank you for sharing this! I have included it in my mod and it works perfectly except for Primoridal Biomes since those are not seeded at the beginning. Due credit has been given, and I've uploaded a standalone working version on steam...
  17. Gaia_

    Gaian Evolution - Loadout Rebalance

    Like others I also feel the game needs some rebalancing to reach its full potential. Here is my little contribution from what is still work in progress. In fact I wasn't able to implement some things I would have liked such as the Biome Probe (to reveal Marvel locations as a Spacecraft option)...
  18. Gaia_

    How to code a loadout spacecraft choice that reveals Marvel locations

    The new expansion has added a lot of new features but loadouts have remained untouched. One thing I am really missing is the ability to reveal all marvel locations since that could be quite useful for Fungal Biome or the one that lets all your units leash aliens. Both RevealBarbarians...
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