I'm just throwing out an idea for discussion. I think the upgrade path from marine to mechanized infantry is a mistake. Marines are a specialized unit that continues to have significant combat value after mechanized infantry becomes available, so being unable to build more marines after...
While developing my alerts mod, I had occasion to implement several Python modules that I think will be useful to a wider audience. The modules attached here are also available within that mod, but I've packaged them separately here to keep out the code that's unique to the alerts mod. This...
This mod implements on screen alerts for a variety of in-game events such as city growth and the availability of new trade opportunities. The concept is modelled after the CivAssist tool for Civilization 3, and in fact, many of the alerts are the same.
The alerts will not reveal information...
I'd like to allow configuration of a mod I'm working on via an .ini file. Python includes support for .ini parsing via the ConfigParser module, so this should theoretically be very easy. Presumably if the mod is installed in CustomAssets, it should load CustomAssets/<modname>.ini. If it's...
Have you noticed that an empty army can only move two tiles even on roads? Is that by design or a bug? I never really paid attention to it before C3C, so I don't know if this is new or if it has always been that way, but it seems strange.
I've never felt like I understand how happiness is calculated. I'm going to try to attach a screenshot (my first time! :) ) to demonstrate the source of my confusion.
In the screenshot, Salamanca has a marketplace and access to 3 luxuries. The display shows 4 luxury happy faces. I'm in...
Is abandoning a city supposed to make your citizens in other cities unhappy? I didn't think it was, but I have a saved game with the following situation.
I've just made peace with the Chinese and received Canton as part of the deal. Canton's 1 citizen is unhappy because he can't forget the...
The general rule of thumb on improvements seems to be mine the grasslands, irrigate the plains. Of course, from time to time you run into a situation where there's no nearby fresh water for irrigation. How do you typically handle that situation?
1. Irrigate a few grassland tiles to get...
I recently started playing my first "Always at War" game. At one point after capturing a city I clicked on the citizens to see what they were upset about, and it told me they would never forgive me for the oppression I had rained down upon them.
Now, granted, I've been at war with their...
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