i guess it might just make sense for force this behaviour. not allow for freely setting the railroad setting but instead only multiples of rail movement. we have this engine limitation and mod users should not be enticed to acidentally select engine breaking settings.
i really like that if you could make it happened. regarding the ai. the only problem i see here is that it would usually destroy roads if it does not attack with a unit
I have also being playing with the artillery fix on and i can say that the AI can be frighteningly effective if it approaches...
I have two requests:
1. allow road/railroad usage if hostile territory if there is a fortified unit on that tile.
2. make the stacked buttons work in multiplayer. i nearly only play civ3 in MP with friends
Hello everyone,
i have used Process Monitor to analyse why C3MT is crashing on my device:
It turns out the updating mechanism tried to read the following registry keys:
Computer\HKEY_CURRENT_USER\SOFTWARE\Gramphos\C3MT#CheckExpire...
Just a couple things I have been playing around with that currently do not work:
1. You cannot combine only foot units and only aircraft tags
-> i added drones (weak multi attack aircraft without rebase capabilities) and set them as food units. i then added a land based carrier unit with both...
Anyone knows the exact steps for running it on Windows 10 v909?
I installed it and just get the following in the log
[start omitted]
STARTUP: Running on Windows 6.2
STARTUP: FAIL: (0)
i already tried all different compatibility settings.
The is no reason why it would not work. also try this editor: https://forums.civfanatics.com/threads/cross-platform-editor-for-conquests-now-available.377188/
Haha sure. How silly of me to assume.
I have played amap of the second biggest setting with this mod and others. After the last update of civilisation the save does not load anymore, but crashed civ. It does not work with the old versions of the mod or the new ones
Hey!
I really hope you are still maintaining this. My dad and I are huge civ fans and I made him a really hard scenario. It went through different third party editors, so it my be that contains some hacks stuff. Also i am to lazy to add new ped. entries so I just link existing once.
When I try...
That might be, but I am a very competitive multiplayer player and we use mods to make civ6 even more balanced as it already is. Your civs bonies are too good for being able to use it in one of our games.
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