I figured out how to get it, but you have to know how to hex edit:
http://forums.civfanatics.com/threads/found-map-seed-for-existing-saves-hex-editing.601134/
You have to break out a Hex Editor to convert it.
I figured out the MAP seed is always EXACTLY 197 bytes after 'StandardMaps', which is around 2bc0
It's 4 bytes for the map seed, then another 4 bytes for something else, then the 9th byte is always '03' for some reason.
Look for this:
Map...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.