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  1. LamiaZealot

    Multiplayer Serious Group timezone CET+1

    add me too pls, lamiazealot :)
  2. LamiaZealot

    Little Cheat Mod - More starting units

    Any news, Could You fix it?
  3. LamiaZealot

    Multiple Wonders.

    This is not really the topic... What actually happens if you change maxinstances on wonders: Another player finishes the wonder: Yours is canceled, but you can restart building it ... from scratch. That's not what I was going for :D Does anyone know where I should look for to cancel this...
  4. LamiaZealot

    Multiple Wonders.

    MaxWorldInstances didn't work. I dont rly know what that value is good for then... i dont know what would happen If I changed "IsWonder="true"" to false... ... some bonuses e.g. +4 faith for world wonders wouldn't work I imagine. Does anyone have an idea?
  5. LamiaZealot

    How to allow cities to work use/work more than 3 tiles away?

    Can anyone help me to adjust .xml files in that way? Is someone working on a mod? There probably is. It was quite popular in Civ V
  6. LamiaZealot

    Multiple Wonders.

    I found these lines in the buildings.xml: <Row AdvisorType="ADVISOR_GENERIC" Cost="180" Name="LOC_BUILDING_HANGING_GARDENS_NAME" BuildingType="BUILDING_HANGING_GARDENS" PrereqTech="TECH_IRRIGATION" Description="LOC_BUILDING_HANGING_GARDENS_DESCRIPTION" QuoteAudio="Play_HANGINGGARDENS_QUOTE"...
  7. LamiaZealot

    Multiple Wonders.

    Can anyone/Is anyone interested in a mod or an .xml file change that would allow every player to build each wonder once. instead of one wonder per game. E.g. every player can build the pyramids once. Also, is there a way to increase starting units for civs in .xml files?
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