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  1. pineappledan

    New Ideology & Victory Design doc

    We've been talking since 2021 about adding a new Religious victory and a new ideology to go with it. This would incorporate the Religious overhaul described here https://forums.civfanatics.com/threads/religious-overhaul-design-thread.671919/ Just War 10 units do not cost...
  2. pineappledan

    (7-08b) Polynesia Changes

    Counterproposal to this: https://forums.civfanatics.com/threads/7-30-polynesia-ua-and-carthage-ua-ub-rework.688923/ There is also a proposal to change the UU into a scout. In combination with the embarked vision bonuses, this should make Polynesia's early scouting and settling phase much more...
  3. pineappledan

    [Vote] (7-84) Lebensraum Rework

    Current Lebensraum Receive 10 :c5culture: Culture and :c5goldenage: Golden Age Points when your borders expand, scaling with Era. Citadel tile-acquisition radius doubled. Lebensraum Proposal Receive 10 :c5culture: Culture and :c5goldenage: Golden Age Points when your borders expand, scaling...
  4. pineappledan

    (7-09a) Shoshone and Huns Change

    Counterproposal to this: https://forums.civfanatics.com/threads/7-08b-7-30d-polynesia-shoshone-changes.689087/ This is now a counterproposal to something that is a counterproposal to one of my counterproposals. What a terrible web we have woven. Complex Proposal: DLL + Database Changes...
  5. pineappledan

    [Vote] (7-65) Add Tourism to France's Yield Per Unit Scaler

    Counterproposal to this: https://forums.civfanatics.com/threads/7-79-france-ua-rework.689106/ Current France UA: Melee and Gunpowder Units may enlist defeated Enemies which do not consume Unit Supply. +1 :c5culture: Culture in every City for every 10 Military Units in Empire. +25% :c5war:Unit...
  6. pineappledan

    (7-39) Authority Discipline Change

    Current Discipline bonus: +2 :c5culture: 1:c5happy: to Barracks -15% :c5gold:unit maintenance and -50% :c5gold:route maintenance Stacked in a line of Dominance => Discipline => Honor Proposed bonus: +2 :c5culture: 1:c5happy: if city has at least 10:c5strength: Strength -15% :c5gold:unit...
  7. pineappledan

    (7-38a) Wholesome Authority Scaler

    Counterproposal to https://forums.civfanatics.com/threads/7-46a-swap-authority-and-imperialism-scalars.689154 This proposal is to implement @Enginseer 's Wholesome Authority scaler rework into main VP: https://forums.civfanatics.com/threads/enginseers-wholesome-tweaks-version-12.683578/...
  8. pineappledan

    [Vote] (7-74) Spain Tweaks... Again

    Another congress, another round of Spain tweaks. Spain has remained resolutely on the bottom of the tier lists, and I haven't heard many good things about them from players. It's time to take the gloves off Rationale: UA: - The Inquisitor bonus has not been well-received. Free automatic...
  9. pineappledan

    [Vote] (7-62) Ottomans Nerf

    Proposal: Reduce Ottomans' :c5science:/:c5food: on completion of an External TR and :c5culture:/:c5gold: on completion of an Internal TR from 150 to 100 Rationale: Ottomans have shown very strong results. A nerf to their numbers is in order.
  10. pineappledan

    [DLL] (7-NS) Bombing cities beyond their HP inflicts War Weariness

    Counterproposal to this: https://forums.civfanatics.com/threads/7-57-bombing-cities-beyond-their-hp-has-a-chance-to-destroy-buildings.689027/#post-16589476 The original proposal is to have attacks vs a city at 0 HP have a chance to destroy buildings. This would be a nightmare for modmods, custom...
  11. pineappledan

    [Vote] (7-50) Industrial City Connections

    This proposal was made at the behest of @KungCheops Current situation There are many weird interactions with how railroad connections work. Railroad connections don't actually require full rail connections to the capital. They just require 1 rail tile next to the city. That's too easy and...
  12. pineappledan

    [Vote] (7-49) All Civs Gain City Connections Along Rivers

    Proposal: Give all civs the ability to make :c5trade: city connections on river tiles Remove this ability from Songhai's UA (Songhai will still be able to do it, it's just not unique anymore) Rationale: The ability to connect cities along major waterways is not something unique to the...
  13. pineappledan

    (7-48a) Songhai UA Change

    Current Songhai UA Units moving along rivers as if they were roads Rivers make :c5trade: City Connections All Land Military units have the Amphibious promotion Triple :c5gold: Gold from capturing cities and clearing Barbarian Encampments Proposed Songhai UA Units gain Double Movement along...
  14. pineappledan

    (7-WD) Carthaginian Great Cothon buff

    Current Carthage Great Cothon: Unlocks at Currency (2 techs early) Requires Market (instead of customs house) +2 Trade Route Slots -1 :c5unhappy: poverty +2:c5culture: to lighthouses and +3:c5production: to Harbours on Empire All standard East India Company bonuses Trade Route target and...
  15. pineappledan

    (7-25) Carthage UA/UNW Reworks

    Counterproposal to this: https://forums.civfanatics.com/threads/7-30-polynesia-ua-and-carthage-ua-ub-rework.688923/ Rationale: Carthage has been doing poorly in test games, and are appear to be in need of some buffs. I diagnose the problem as being that they have basically nothing except 2...
  16. pineappledan

    (7-07) Maori Warrior as Scout Replacement

    Current Maori Warrior (Longswordsman) 22 CS :c5strength: cheaper Does not require Iron Unlocks at Chivalry Haka War Dance (-15% :c5strength: CS to adjacent enemy units) Proposal Maori Warrior (Scout) Unlocks at Sailing 90:c5production: 13:c5strength:CS (+3) No Movement Penalties Treasure Hunter...
  17. pineappledan

    (7-26) Buff the Tradition Scaler

    Current Tradition scaler: +1:c5science:Science in the Capital and +3% :c5food: Growth in all cities for each Tradition Policy adopted In total the tree gives +20% :c5food: Growth in all cities: +15% from all scalers, and +5% on the Opener Proposed Tradition scaler: +1:c5science:Science in the...
  18. pineappledan

    [Complex] (7-NS) Artistry Finisher reveal Antiquity Sites on Unlock

    Current Artistry Finisher: Unlocks Louvre allows for the purchase of Great Musicians with Faith starting in the Industrial Era. Completing an Archaeological Dig or Starting a Golden Age triggers a Historic Event Allows you to see Hidden Antiquity Sites (once antiquity sites are revealed at...
  19. pineappledan

    [Vote] (7-04) Autocracy Commerce Raiders Rework

    Change Autocracy's "Commerce Raiders" to a slightly altered tenet called "Mare Nostrum" +10%:c5production: to Seaports (removed) +1 Oil and Coal for each CS alliance (unchanged) +2:c5production::c5culture: to Atolls, Fishing Boats, and Offshore Oil Platforms Naval Ranged units gain the Mare...
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