We've been talking since 2021 about adding a new Religious victory and a new ideology to go with it.
This would incorporate the Religious overhaul described here
https://forums.civfanatics.com/threads/religious-overhaul-design-thread.671919/
Just War
10 units do not cost...
Counterproposal to this:
https://forums.civfanatics.com/threads/7-30-polynesia-ua-and-carthage-ua-ub-rework.688923/
There is also a proposal to change the UU into a scout. In combination with the embarked vision bonuses, this should make Polynesia's early scouting and settling phase much more...
Current Lebensraum
Receive 10 :c5culture: Culture and :c5goldenage: Golden Age Points when your borders expand, scaling with Era.
Citadel tile-acquisition radius doubled.
Lebensraum Proposal
Receive 10 :c5culture: Culture and :c5goldenage: Golden Age Points when your borders expand, scaling...
Counterproposal to this:
https://forums.civfanatics.com/threads/7-08b-7-30d-polynesia-shoshone-changes.689087/
This is now a counterproposal to something that is a counterproposal to one of my counterproposals.
What a terrible web we have woven.
Complex Proposal: DLL + Database Changes...
Counterproposal to this:
https://forums.civfanatics.com/threads/7-79-france-ua-rework.689106/
Current France UA:
Melee and Gunpowder Units may enlist defeated Enemies which do not consume Unit Supply.
+1 :c5culture: Culture in every City for every 10 Military Units in Empire.
+25% :c5war:Unit...
Current Discipline bonus:
+2 :c5culture: 1:c5happy: to Barracks
-15% :c5gold:unit maintenance and -50% :c5gold:route maintenance
Stacked in a line of Dominance => Discipline => Honor
Proposed bonus:
+2 :c5culture: 1:c5happy: if city has at least 10:c5strength: Strength
-15% :c5gold:unit...
Counterproposal to https://forums.civfanatics.com/threads/7-46a-swap-authority-and-imperialism-scalars.689154
This proposal is to implement @Enginseer 's Wholesome Authority scaler rework into main VP:
https://forums.civfanatics.com/threads/enginseers-wholesome-tweaks-version-12.683578/...
Another congress, another round of Spain tweaks.
Spain has remained resolutely on the bottom of the tier lists, and I haven't heard many good things about them from players.
It's time to take the gloves off
Rationale:
UA:
- The Inquisitor bonus has not been well-received. Free automatic...
Proposal:
Reduce Ottomans' :c5science:/:c5food: on completion of an External TR and :c5culture:/:c5gold: on completion of an Internal TR from 150 to 100
Rationale:
Ottomans have shown very strong results. A nerf to their numbers is in order.
Counterproposal to this:
https://forums.civfanatics.com/threads/7-57-bombing-cities-beyond-their-hp-has-a-chance-to-destroy-buildings.689027/#post-16589476
The original proposal is to have attacks vs a city at 0 HP have a chance to destroy buildings. This would be a nightmare for modmods, custom...
This proposal was made at the behest of @KungCheops
Current situation
There are many weird interactions with how railroad connections work.
Railroad connections don't actually require full rail connections to the capital. They just require 1 rail tile next to the city. That's too easy and...
Proposal:
Give all civs the ability to make :c5trade: city connections on river tiles
Remove this ability from Songhai's UA (Songhai will still be able to do it, it's just not unique anymore)
Rationale:
The ability to connect cities along major waterways is not something unique to the...
Current Songhai UA
Units moving along rivers as if they were roads
Rivers make :c5trade: City Connections
All Land Military units have the Amphibious promotion
Triple :c5gold: Gold from capturing cities and clearing Barbarian Encampments
Proposed Songhai UA
Units gain Double Movement along...
Current Carthage Great Cothon:
Unlocks at Currency (2 techs early)
Requires Market (instead of customs house)
+2 Trade Route Slots
-1 :c5unhappy: poverty
+2:c5culture: to lighthouses and +3:c5production: to Harbours on Empire
All standard East India Company bonuses
Trade Route target and...
Counterproposal to this:
https://forums.civfanatics.com/threads/7-30-polynesia-ua-and-carthage-ua-ub-rework.688923/
Rationale:
Carthage has been doing poorly in test games, and are appear to be in need of some buffs. I diagnose the problem as being that they have basically nothing except 2...
Current Maori Warrior (Longswordsman)
22 CS :c5strength:
cheaper
Does not require Iron
Unlocks at Chivalry
Haka War Dance (-15% :c5strength: CS to adjacent enemy units)
Proposal Maori Warrior (Scout)
Unlocks at Sailing
90:c5production:
13:c5strength:CS (+3)
No Movement Penalties
Treasure Hunter...
Current Tradition scaler:
+1:c5science:Science in the Capital and +3% :c5food: Growth in all cities for each Tradition Policy adopted
In total the tree gives +20% :c5food: Growth in all cities: +15% from all scalers, and +5% on the Opener
Proposed Tradition scaler:
+1:c5science:Science in the...
Current Artistry Finisher:
Unlocks Louvre
allows for the purchase of Great Musicians with Faith starting in the Industrial Era.
Completing an Archaeological Dig or Starting a Golden Age triggers a Historic Event
Allows you to see Hidden Antiquity Sites (once antiquity sites are revealed at...
Change Autocracy's "Commerce Raiders" to a slightly altered tenet called "Mare Nostrum"
+10%:c5production: to Seaports (removed)
+1 Oil and Coal for each CS alliance (unchanged)
+2:c5production::c5culture: to Atolls, Fishing Boats, and Offshore Oil Platforms
Naval Ranged units gain the Mare...
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