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  1. TopHatPaladin

    More Civilisations

    As an alternative solution, there are websites you can use to directly download the mod package from Steam— I recommend steamworkshop.download (my usual go-to) or steamworkshopdownloader.io.
  2. TopHatPaladin

    [BNW] Craft Outpost

    It's theoretically possible, but— to be possible without editing the DLL— you'd need to have the outposts essentially just be cities, and then use Lua workarounds to impose the conditions you want. You'll most likely want to create a custom unit button for the outpost-building settler, and then...
  3. TopHatPaladin

    Nuke Blast on Unit's death

    As far as I'm aware, you couldn't cause the explosion directly, but there should be workarounds that are close enough to meet your needs. What I would try is something like this: local iFireNuke = GameInfoTypes["MISSION_NUKE"] local iNuke = GameInfoTypes["UNIT_ATOMIC_BOMB"] local iSpaceShip =...
  4. TopHatPaladin

    Mod to LIMIT border growth to 3 tiles

    Theoretically, this should be doable by changing MAXIMUM_ACQUIRE_PLOT_DISTANCE in GlobalDefines.xml – though it's possible that Firaxis has also hardcoded this value in the DLL. (If memory serves, that's what they did with the maximum workable range, which is why whoward's City Working Distance...
  5. TopHatPaladin

    TopHatPaladin's Civilizations

    I've got two civs that I've released recently! First is Guge, a medieval kingdom of Tibet. The leader I chose is Yeshe-Ö, who— first as a king, and then as a monk after he abdicated the throne— played a pivotal part in reintroducing Buddhism to the Tibetan Plateau after it had fallen out of...
  6. TopHatPaladin

    Save UNIQUE buildings when captured city(script)

    Based on the snippets of the .modinfo shown, it seems like the Lua should be loading correctly (assuming that Rus Lua Scripts.lua is properly referenced with Rus Check.lua). To determine anything more than that, I'd need to see the contents of the actual files, and Lua.log as well if you have...
  7. TopHatPaladin

    [MOD] Creating Stable, Playable, Multiplayer Scenarios - Is it possible in Civ5?

    To my recollection, the conventional wisdom is that XML mods can be loaded into multiplayer successfully, but mods that use Lua typically can't. If there's Lua involved in your scenario, that might be a possible culprit. Unfortunately, I've never worked with scenarios (or multiplayer) myself...
  8. TopHatPaladin

    TopHatPaladin's Civilizations

    He was never the full ruler in his own right, but he held various high-ranking titles, including tlacochcalcatl (second-in-command of the armies, behind the emperor) and cihuacoatl (roughly equivalent to a vizier).
  9. TopHatPaladin

    TopHatPaladin's Civilizations

    Hi all! Those of you who've been watching the Steam Workshop might have noticed the recent releases that we modders have been doing to celebrate the 30th anniversary of the Civilization franchise. My own contribution recently came out— the Aztec Empire under Tlacaelel, a longtime advisor to the...
  10. TopHatPaladin

    TopHatPaladin's Civilizations

    I'm not sure if there was a direct relation, but they definitely traded a lot with Mesoamerica— that's where the Hohokam got a lot of their staple crops. This trade also led to some cultural crossover, such as Hohokam's adoption of Mesoamerican-style ball games.
  11. TopHatPaladin

    TopHatPaladin's Civilizations

    The Hohokam culture, ancestors of the modern Pima and Tohono O'odham peoples, are a culture that spread throughout the Sonora Desert for almost 1500 years! They're most famous for the network of irrigation canals that they dug through the desert. Check them out in Civ!
  12. TopHatPaladin

    [BNW] Make all units attack/shoot only once

    I suspect you'd want to update the ArtDefine_UnitMemberCombats table entries for the relevant units, or possibly ArtDefine_UnitMemberCombatWeapons instead, but I've never tried to edit unit animations myself so I can't give any concrete advice.
  13. TopHatPaladin

    Please HELP an Old Newbie

    Q1: The Requirements column is only used for the Settler, where it points to a TXT_KEY titled TXT_KEY_NO_ACTION_SETTLER_SIZE_LIMIT_HARDCODED. Offhand, I would guess that this tag links to a description of the limitation that Settlers can only be built in cities with 2 or more citizens, and so—...
  14. TopHatPaladin

    My Civ 5 Games (with mods) crash in the Medieval Era!

    Does this happen whenever anyone builds a wonder, or does it only happen with a specific civ and/or a specific wonder? Does the crash always happen on the same turn?
  15. TopHatPaladin

    [BNW] NAC's Civilizations

    Nice work! It's always exciting to see more people getting into the V modding scene.
  16. TopHatPaladin

    Frontier Towns?

    All non-capital cities are founded as frontier towns, I believe.
  17. TopHatPaladin

    TopHatPaladin's Civilizations

    We're headed to Europe for this one! Between his conversion to Catholicism, his codification of Salic law, and his division of his inheritance among his sons, Clovis the Great has had a profound impact on Western European history and culture. Check him out on Steam, and try to match his impact...
  18. TopHatPaladin

    JFD and Janboruta's Civilisations

    (I'm using Brian Boru's Ireland as my example here; however, the structure of the relevant sections of code should be consistent across any SQL-based mod.) In the CivName_GameDefines.sql file, you can scroll down to this section: INSERT INTO Civilization_FreeUnits (CivilizationType...
  19. TopHatPaladin

    How to make cities keep their original architecture?

    As far as I'm aware, that wouldn't be possible; Firaxis is fairly restrictive in what they allow us to do with terrain/map graphics.
  20. TopHatPaladin

    Is Civ 5 dead? and other questions....

    I think it also bears mention that much of the day-to-day activity has simply moved to other channels, particularly on Discord. (I'm not certain what CFC's policies are on linking to them, but you can find all of the most relevant ones linked on the sidebar of the /r/civmoddingcentral...
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